Friday, October 26, 2012

Biomech 2 - modeling done and texturing in progress

Some further progress on the second biomech creature. The modeling is pretty much done, and I'm in the process of texturing it. Here's some shots of the remainder of modeling progress
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Final stages
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Initial texturing
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Rigging was done with Messiah, still have some issues with some of tubing and getting it to deform cleanly. Now we move over to Houdini and render it up! Mantra using PBR for the renderer. Spooky lighting
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Studio style, with more refinements to the material settings.
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Houdini's instancing

Finally understood instancing in Houdini, so I made a test scene that instances lights and geometry. The scene was modeled in modo by doing one half of one section. This was then imported in, mirrored and then instanced multiple times. Floor tubing (not very visible) was also instanced, as well as the lights at the top, and the random placement of the vases. Very cool to use once you get the hang of it.
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Biomech 1 turntable

Some shots of the first bio mech creature in a turntable scene. Something a little more suitable for presentation purposes. Zbrush texturing
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Turntable, rendered with Houdini and mantra (using PBR)
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Thursday, July 19, 2012

Some more biomech work

Got a little more done bits and pieces here and there. At this point it's all just a dynamesh blob, soon I'll have to retopologize and move it over to a real mesh.
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Tuesday, May 29, 2012

Another biomech creature

Noodling around with another attempt at a biomech creature
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Remeshed in modo 601 with the new topology tools (way cool - thanks Luxology!!!).
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More biomech stuff

More stuff for this project. First a bit more on the head innards - the biobrain if you will: possible color scheme...
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Some adjustments to the creature, additional detail to the texturing, and some minor tweaks to the hands to make them a little larger:
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More environment work:
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After some work in zbrush to add a bit more detail with sculpting and texturing:
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This was all brought in to Houdini for rendering and lighting and composited in AfterEffects:
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an attempt at a darker shot, with the light from something like a flashlight:
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Monday, April 30, 2012

More biomech stuff - building environment

Another set of updates for the biomech creature. Got more work done with finishing up the mesh and adding textures.
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Turntable: Textures
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and rendering in Houdini:
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Video - animated in messiah, rendered in Houdini, post in AE: Internals of the head - the brainbox:
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Room environment WIP, modo rendering, just clay model for now
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Some volumetric light and fog, just for kicks...
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Another environment shot, rendered in houdini with custom fog
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