Thursday, December 22, 2011

Sierra experiments with suit materials

A couple of shots with a more dynamic pose and some experiments with the suit materials. Eyes are now rigged in Houdini with a custom eye asset. These are raw renders, no post work done in AE.


From 3D 2010-2011



From 3D 2010-2011

Thursday, November 10, 2011

What modeling in Houdini looks like

Here's some shots of what a somewhat complex model looks like in Houdini when you use it for modeling. The whole model (the HMSS Invincible project) was modeled with Houdini, and these are some shots.
From 3D 2010-2011


Obviously not how the network would normally be laid out, just done so you can see it all.
From 3D 2010-2011


From 3D 2010-2011


From 3D 2010-2011


From 3D 2010-2011


From 3D 2010-2011


From 3D 2010-2011


From 3D 2010-2011

Wednesday, November 9, 2011

Some animation work

Finally some animation work, animation done in Messiah (as well as rigged there), then exported to Houdini, and play blasted. The bike rig is done in Houdini and animated there (just to make my life interesting).

First attempt


Another attempt, different cameras and secondary movements. Unfortunately the camera moves are a little silly and obfuscate the improvements (sigh, 1 step forward, 2 back :) ).



Attempt at putting together the introduction. The idea is that this takes place right after Same gets out of the Grid, down in Kevin Flynn's basement office. Sam's running a script that is backing up the system to his removeable drive. And back into the system we go...

More HMSS Invincible comps

Done with After Effects, a couple of months back.

From 3D 2009-2010


Here the Mars glow didn't work very well - oops, win some, lose some...
From 3D 2009-2010

Saturday, November 5, 2011

Friday, November 4, 2011

Nasty Black Guard

Some older updates to the Black guard. I was curious if I could model 90% of by hand, polygon modeling, as opposed to taking a base mesh into ZB and sculpting it there. And it turned out not too bad...

From 3D 2010-2011


From 3D 2010-2011


From 3D 2010-2011


From 3D 2010-2011


Renders:
From 3D 2010-2011


From 3D 2010-2011


Need to clean up the mesh, get rid of the n-gons, and then refine it a bit more in ZBrush before it goes into Houdini...

A few Tron belated updates

Some updates, a few things I've modified. Sierra get's a shiny new helmet, a little more menacing, to kick the asses of any nasty Black Guard Programs she runs into:

From 3D 2010-2011


From 3D 2010-2011


From 3D 2010-2011


In action, opening scene, jumps out of a window! Rigging, animation in messiah, exported to Houdini, rendered with mantra. This is just a quick test to see what the glass explosion sim looked like.

From 3D 2010-2011



Environment render from Vue 9. The "rock" and flying thingy instances individually modeled in modo, then duplicated (via a copy node) in houdini, then exported to Vue and the rest of the scene put together and rendered in Vue.

From 3D 2010-2011

XF-91 updates

Haven't posted in a while. Some updates from a while back on this baby:

Cut outs for the gear:
From 3D 2010-2011


Front

From 3D 2010-2011


Close up of rear moving parts, rigged in modo

From 3D 2010-2011


Another closeup
From 3D 2010-2011


Wires:

From 3D 2010-2011


From 3D 2010-2011


From 3D 2010-2011


Panels all opened up:
From 3D 2010-2011


What good is a super stealthy fighter without some missiles!
From 3D 2010-2011


From 3D 2010-2011


From 3D 2010-2011


From 3D 2010-2011


From 3D 2010-2011


Engines! Vector thrust units, with the flaps rigged
From 3D 2010-2011


Opened up for business
From 3D 2010-2011

Tuesday, August 30, 2011

Tron City

Some stuff from this weekend. These are some basic models that will be used for environment renders (for matte paintings or 360 HDR Images rendered in Vue).

First some building models:
From 3D 2010-2011


From 3D 2010-2011


Tron city

From 3D 2010-2011


From 3D 2010-2011


Bridge:

From 3D 2010-2011


Black guard:
From 3D 2010-2011


quickie modo renders
From 3D 2010-2011


From 3D 2010-2011

Friday, August 26, 2011

Light cycle materials update

More work on the materials for the light cycle body, floor, and wheel light lines.

From 3D 2010-2011

Monday, August 22, 2011