More stuff for this project. First a bit more on the head innards - the biobrain if you will:
possible color scheme...
Some adjustments to the creature, additional detail to the texturing, and some minor tweaks to the hands to make them a little larger:
More environment work:
After some work in zbrush to add a bit more detail with sculpting and texturing:
This was all brought in to Houdini for rendering and lighting and composited in AfterEffects:
an attempt at a darker shot, with the light from something like a flashlight:
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