Friday, October 23, 2009

Details, lighting, and some texturing work on the E

Got some more work done. A first stab at UVs and textures:
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Add some spots, adjusted the light "tempature" to make it a bit warmer:

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Further details, textures on the hull rings:

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More lighting
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Sensor details:
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Engineering hull details and fixes to saucer, dorsal, and front hull ring textures:
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More bridge details, and added bridge spots:
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Corrected saucer texture:
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More dramatic shot:
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Monday, October 12, 2009

More details

Got further cleanup and detail work done this past weekend.

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Friday, October 9, 2009

Global Illumination with the Enterprise

I stumbled on how to get GI working in Modo last night, as well as fixing bits of geometry and adding the rear shuttle bay panels and shuttle bay doors.

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Some pretty shots showing GI plus various bits of initial attempts at adding materials to the model.

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Wednesday, October 7, 2009

Some further detail work

Got the forward sensors done last night. I discovered they are officially referred to as "Free Particle Field Attractor Sensors". Who knew.

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Monday, October 5, 2009

Finally, the Enterprise hull

Finally got the hull worked out. Previous attempts had pretty much blown monkey chunks, but thanks to suggestions by other modelers from the luxology and 3D-Palace forums I managed to work out some usable geometry.

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There's a little glitch near the back, but that should be pretty easy to adjust. Looking forward to finishing the basics up, and going crazy adding details.

Thursday, October 1, 2009

More work on the Enterprise nacelles

Fixed the shape of the grilling. I had assumed they simply followed the same aurve as the forward grill piece. Nope, they actually curve inwards:

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Last bits of detail:

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Adding color:

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From Learning 3D