Tuesday, November 25, 2008

Sorry for the inconvience, but we've moved...

Earth, in it's new neighborhood

From Learning 3D


This was thanks to some fantastic tutorials:
http://blenderartists.org/forum/showthread.php?t=76226
http://www.enricovalenza.com/realplan.html
and
http://chamberlinproductions.110mb.com/blenderearth.html

And no, I didn't just swipe the .blend file, I actually walked all the way through the tutorial, and, gasp!, even sort of understand how it works!

Tuesday, November 11, 2008

CAD style modeling in Blender

I found this fantastic site here: Modeling a 608 Bearing that walks you through modeling a fairly complex set of shapes (at least for a newbie). It pretty detailed, and quite clear, and hte results are quite cool. After having gone through it, you definitely feel like you have a lot better grasp on how to conceive of shapes and how to get the final output you want - and it's *nothing* like how you'd work when you draw freehand.

Some shots:

From Learning 3D


From Learning 3D


Note the change in lighting! Changing the second light to a spot light, bringing it out a tad and focusing the spot on the bearings made a huge difference in color, bringing out the "gold" color of the bearing cages and allowing you to see the fold over clips much better, better contrast and so on.
From Learning 3D


From Learning 3D


From Learning 3D

Saturday, November 8, 2008

Traveling at the speed of light in Blender

Simple, silly, but looks quite cool!

Take a scene, set up a camera, go to the World buttons view, add a texture (with an image associated with it). Click on the Map To tab, and make sure that only the "Hori" button is toggled on. Instant background.

From Learning 3D



Now, let's tell Scotty to turn on the light speed engines, so flip to the "Texture and Input" tab, and change the "View" toggled button to "AngMap".
From Learning 3D


Play with the dX, sizeX, dY, and sizeY values and you can get something like this:

From Learning 3D

Tuesday, November 4, 2008

First model with Houdini!

This is my first attempt at a real model with Houdini. No textures on the model yet, but it's a halfway decent first stab. Note to the Blender folks - lighting and camera positioning in Houdini sure seems ALOT easier than in Blender.

From Learning 3D

Friday, October 31, 2008

Xul Huntership

This is the first model I attempted. The idea is pretty much what I wanted, but the stargate dimenions are too small and the asteroid material isn't scaled correctly.

From Learning 3D


Close up on the ship with it's EM force field engaged.

From Learning 3D

First Shots of a XulBot

Probably the next series of stuff I'll be doing is inspired by the Ian Douglas stories from the Heritage, Legacy, and Inheritance trilogies. These shots are the first real model I've done so far, using Blender. This is a xul robot, their dumb, but numerous machines used for one on one combat, and possibly repair.

From Learning 3D


Same thing, different camera angle:

From Learning 3D


Wonder what it looks like inside?

From Learning 3D


Ick...

I hooked in an armature system:

From Learning 3D


But I'm pretty sure I still have some kinks to work out. I figured out how to set up IK constrains, to a degree, and that's how I got the "arms" to curve. Anyways, there's still some distortion with the arm shapes and the armature.

The material for the skin comes from: Alien Metal 1.

Hello

This is just a an experiment, a place to throw up progress as I learn to use 3D tools, with specific focus on using Blender and Houdini.