Monday, May 23, 2011

More work on Sierra's face

Some further work on the Sierra model, focusing on trying to get a reasonable face on her. Two possibilities:

From 3D 2010-2011


From 3D 2010-2011


And an eyeball for the model once it gets brought into Houdini for rendering. This is based off of the "Creating Believable Eyes" series by Alex Alvarez at The Gnomon Workshop - Free tutorials. The original tutorial was for Maya and I adapted his workflow for Houdini. I even have a soft transform for the iris geo that lets me control how big or small the iris gets.

From 3D 2010-2011

Thursday, May 12, 2011

Sierra and Houdini

The model now renders correctly in Houdini - took a couple of tries to figure out what the problems were (mostly down to improper UV's) but it now works OK.

Renders in mantra:
From 3D 2010-2011


From 3D 2010-2011


ZBrush turntable:

Wednesday, May 11, 2011

More work on Sierra

Got some further work done, finished up the paneling, just trying to get things to render correctly in Houdini before I go back and finish the face.

From 3D 2010-2011


Simple colors just to test:

From 3D 2010-2011


Subtools all projected back into one mesh with more suit detailing, glow added in Photoshop:
From 3D 2010-2011