Friday, October 26, 2012

Biomech 1 turntable

Some shots of the first bio mech creature in a turntable scene. Something a little more suitable for presentation purposes. Zbrush texturing
From 3D 2012
Turntable, rendered with Houdini and mantra (using PBR)
From 3D 2012
From 3D 2012
From 3D 2012
From 3D 2012

Thursday, July 19, 2012

Some more biomech work

Got a little more done bits and pieces here and there. At this point it's all just a dynamesh blob, soon I'll have to retopologize and move it over to a real mesh.
From 3D 2012
From 3D 2012
From 3D 2012
From 3D 2012

Tuesday, May 29, 2012

Another biomech creature

Noodling around with another attempt at a biomech creature
From 3D 2012
From 3D 2012
Remeshed in modo 601 with the new topology tools (way cool - thanks Luxology!!!).
From 3D 2012
From 3D 2012

More biomech stuff

More stuff for this project. First a bit more on the head innards - the biobrain if you will: possible color scheme...
From 3D 2012
Some adjustments to the creature, additional detail to the texturing, and some minor tweaks to the hands to make them a little larger:
From 3D 2012
From 3D 2012
More environment work:
From 3D 2012
From 3D 2012
From 3D 2012
After some work in zbrush to add a bit more detail with sculpting and texturing:
From 3D 2012
From 3D 2012
This was all brought in to Houdini for rendering and lighting and composited in AfterEffects:
From 3D 2012
an attempt at a darker shot, with the light from something like a flashlight:
From 3D 2012

Monday, April 30, 2012

More biomech stuff - building environment

Another set of updates for the biomech creature. Got more work done with finishing up the mesh and adding textures.
From 3D 2012
From 3D 2012
Turntable: Textures
From 3D 2012
and rendering in Houdini:
From 3D 2012
From 3D 2012
Video - animated in messiah, rendered in Houdini, post in AE: Internals of the head - the brainbox:
From 3D 2012
From 3D 2012
From 3D 2012
Room environment WIP, modo rendering, just clay model for now
From 3D 2012
From 3D 2012
From 3D 2012
From 3D 2012
From 3D 2012
Some volumetric light and fog, just for kicks...
From 3D 2012
Another environment shot, rendered in houdini with custom fog
From 3D 2012

Monday, March 19, 2012

More bio-mechanical updates pt 2

Some further updates to this guy:

From 3D 2012


More torso details as well as the hands and head:
From 3D 2012


Rigged in messiah:

From 3D 2012


Houdini renders
From 3D 2012


From 3D 2012


From 3D 2012

Monday, March 12, 2012