From 3D 2010-2011 |
From 3D 2010-2011 |
From 3D 2010-2011 |
From 3D 2010-2011 |
Renders:
From 3D 2010-2011 |
From 3D 2010-2011 |
Need to clean up the mesh, get rid of the n-gons, and then refine it a bit more in ZBrush before it goes into Houdini...
A Computer programmers path to 3D animation enlightenment.
From 3D 2010-2011 |
From 3D 2010-2011 |
From 3D 2010-2011 |
From 3D 2010-2011 |
From 3D 2010-2011 |
From 3D 2010-2011 |
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