Friday, November 4, 2011

Nasty Black Guard

Some older updates to the Black guard. I was curious if I could model 90% of by hand, polygon modeling, as opposed to taking a base mesh into ZB and sculpting it there. And it turned out not too bad...

From 3D 2010-2011


From 3D 2010-2011


From 3D 2010-2011


From 3D 2010-2011


Renders:
From 3D 2010-2011


From 3D 2010-2011


Need to clean up the mesh, get rid of the n-gons, and then refine it a bit more in ZBrush before it goes into Houdini...

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