I started with the following base mesh in ZBrush:
From 3D 2009-2010 |
Initial modeling, at subdivision level 0:
From 3D 2009-2010 |
From 3D 2009-2010 |
From 3D 2009-2010 |
From 3D 2009-2010 |
Initial pose, just to see if the proportions are anywhere near correct:
From 3D 2009-2010 |
Next, subdivide the model's geometry and sculpt some more:
From 3D 2009-2010 |
From 3D 2009-2010 |
From 3D 2009-2010 |
More sculpting, now at subdivision level 2 and 3, mostly 3.
From 3D 2009-2010 |
From 3D 2009-2010 |
From 3D 2009-2010 |
From 3D 2009-2010 |
From 3D 2009-2010 |
From 3D 2009-2010 |
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