Finally got the guts to take some shots of the current textured model, getting closer to finishing this up. This also shows a lot of the model lighting that will be used. The previous scene light was an area light that made the specular highlights show up nicely. I switched that in favor of a distant light, thinking that would be more realistic. It is, but now it's kind of washed out. Oh well, more experimenting. Enough twaddle, onto the pics:
From 3D 2009-2010 |
From 3D 2009-2010 |
From 3D 2009-2010 |
From 3D 2009-2010 |
From 3D 2009-2010 |
From 3D 2009-2010 |
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