Saturday, November 8, 2008

Traveling at the speed of light in Blender

Simple, silly, but looks quite cool!

Take a scene, set up a camera, go to the World buttons view, add a texture (with an image associated with it). Click on the Map To tab, and make sure that only the "Hori" button is toggled on. Instant background.

From Learning 3D



Now, let's tell Scotty to turn on the light speed engines, so flip to the "Texture and Input" tab, and change the "View" toggled button to "AngMap".
From Learning 3D


Play with the dX, sizeX, dY, and sizeY values and you can get something like this:

From Learning 3D

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