1st video in Houdini! Not horribly exciting, just a test to see the animated channels put to use:
Wednesday, April 29, 2009
Monday, April 27, 2009
Bob Loves Houdini!
Without further ado, I'm proud to present the initial model of CodeProject's Bob, moved into Houdini and ready for rigging! Hopefully after going through the rigging tutorials at 3D Buzz I'll be ready to set him up for animations!
In the meantime he's some screenshots of how he got his start.
I modeled the initial mesh in Blender, simply because at the time it was easier and faster for me to do so. I started with a simple body with a head, body, arms and legs as separate objects.
Then I started to bring the shapes together, with the goal of creating a single body mesh in a neutral pose. This is the chest and arms together:
Now the legs added:
Merging the head together (Bob was under anesthesia, so PETA doesn't have to worry at all...):
Finally some initial work with setting up armatures in Blender.
At this point I decided to really devote the time to Houdini, so I exported the various body bits as Wavefront (.obj) files, and then use Geometry nodes in Houdini to import them in, added a few lights, some materials, and voila!:
![]() |
| From Learning 3D |
In the meantime he's some screenshots of how he got his start.
I modeled the initial mesh in Blender, simply because at the time it was easier and faster for me to do so. I started with a simple body with a head, body, arms and legs as separate objects.
![]() |
| From Learning 3D |
![]() |
| From Learning 3D |
Then I started to bring the shapes together, with the goal of creating a single body mesh in a neutral pose. This is the chest and arms together:
![]() |
| From Learning 3D |
Now the legs added:
![]() |
| From Learning 3D |
Merging the head together (Bob was under anesthesia, so PETA doesn't have to worry at all...):
![]() |
| From Learning 3D |
Finally some initial work with setting up armatures in Blender.
![]() |
| From Learning 3D |
At this point I decided to really devote the time to Houdini, so I exported the various body bits as Wavefront (.obj) files, and then use Geometry nodes in Houdini to import them in, added a few lights, some materials, and voila!:
![]() |
| From Learning 3D |
![]() |
| From Learning 3D |
Further work on the ship.
This isn't much, but I did re-org the network a bit, and since I've learned about the Object Merge node I realized I can have a subnet with a bunch of various details, things like panels, nozzles, etc, and then just reference them in using the ObejctMerge node.
So I have stuff like:
So I have stuff like:
![]() |
| From Learning 3D |
![]() |
| From Learning 3D |
![]() |
| From Learning 3D |
![]() |
| From Learning 3D |
![]() |
| From Learning 3D |
Tuesday, April 7, 2009
More Houdini work
Here's a revamp of the previous marine ship from before, only this time I'm really forcing myself to get to grips with modeling in Houdini:
A flat rendered close up
further away:
Further refinements from tonight:
| From Learning 3D |
A flat rendered close up
![]() |
| From Learning 3D |
further away:
![]() |
| From Learning 3D |
Further refinements from tonight:
![]() |
| From Learning 3D |
![]() |
| From Learning 3D |
Tuesday, February 24, 2009
More Camera work
Finally got around to adding some textures and learning how to use Blenders UV editor. Not too hard to do, but I don't think I'm applying the actual texture image quite right. But not bad for a first start:
Here's a final render with different lighting, fixes to the textures, and a better flash bulb.
![]() |
| From Learning 3D |
![]() |
| From Learning 3D |
Here's a final render with different lighting, fixes to the textures, and a better flash bulb.
![]() |
| From Learning 3D |
Monday, February 23, 2009
Canon Camera model
Using this tutorial for modo (http://www.luxology.com/community/user_tutorials/modeling/camera/ ) I was able to roughly recreate something similar in Blender. Blender has some great tools, but it became pretty clear that modo has some fantastic modeling shortcuts, making it even easier to model something like this. Hopefully Blender will add these in the near future.
Here are some shots of the results so far:
The first cut of the model,
A little while later, after all the basic elements were in place:
This is the same model in an "exploded" view:
Here are some shots of the results so far:
The first cut of the model,
![]() |
| From Learning 3D |
A little while later, after all the basic elements were in place:
![]() |
| From Learning 3D |
![]() |
| From Learning 3D |
![]() |
| From Learning 3D |
This is the same model in an "exploded" view:
![]() |
| From Learning 3D |
![]() |
| From Learning 3D |
Tuesday, November 25, 2008
Sorry for the inconvience, but we've moved...
Earth, in it's new neighborhood
This was thanks to some fantastic tutorials:
http://blenderartists.org/forum/showthread.php?t=76226
http://www.enricovalenza.com/realplan.html
and
http://chamberlinproductions.110mb.com/blenderearth.html
And no, I didn't just swipe the .blend file, I actually walked all the way through the tutorial, and, gasp!, even sort of understand how it works!
![]() |
| From Learning 3D |
This was thanks to some fantastic tutorials:
http://blenderartists.org/forum/showthread.php?t=76226
http://www.enricovalenza.com/realplan.html
and
http://chamberlinproductions.110mb.com/blenderearth.html
And no, I didn't just swipe the .blend file, I actually walked all the way through the tutorial, and, gasp!, even sort of understand how it works!
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