Monday, August 16, 2010

Further XF-89 updates

Here's the latest shots of the model, now with textures slowly being added. First the original concept art:



First, finishing the model:

From 3D 2009-2010


From 3D 2009-2010


From 3D 2009-2010


From 3D 2009-2010


With textures applied:

From 3D 2009-2010



From 3D 2009-2010


From 3D 2009-2010


From 3D 2009-2010


From 3D 2009-2010


From 3D 2009-2010

Wednesday, July 28, 2010

The XF-89, from Feng Guo

This is my first attempt to work directly from concept art - no ortho views at all, just the one shot of Feng's slick XF-89 craft. More here :
Concept Ships by Feng Guo

Original:


My take on it, using Modo:
Wires:
From 3D 2009-2010


Clay render:
From 3D 2009-2010


From 3D 2009-2010


From 3D 2009-2010



From 3D 2009-2010



From 3D 2009-2010

Tuesday, July 20, 2010

Cenaturi Air Systems Mk II "Flying Fury" progress

Finally after weeks of procrastinating a bit more progress.

From 3D 2009-2010


From 3D 2009-2010


From 3D 2009-2010


From 3D 2009-2010

Tuesday, July 6, 2010

Hooded Dasher

I got stumped on the hard surface project I *should* working on, so I took a break and came up with this cute little cuddly guy! The idea came from Frank Herbert's Hooded Dasher, from his book "The Jesus Incident".

The ZSphere model:
From 3D 2009-2010


Initial mesh:
From 3D 2009-2010


After editing the mesh a bit in modo:
From 3D 2009-2010


After fiddling around with it in ZBrush:
From 3D 2009-2010


From 3D 2009-2010


From 3D 2009-2010

Tuesday, June 29, 2010

Cenaturi Air Systems Mk II "Flying Fury"

This is my first project with Maya.

The Cenaturi Air Systems Mk II "Flying Fury" is an atmospheric flyer. Asymmetric design supported by an advanced anti-grav inertial system, which in addition to countering the off-balance right side turbine-thrust engine, also allows for exceptional handling. Flown by a single pilot, the craft is maneuvered with a combination of a 3D holographic display unit and a neural shunt that connects the pilot to the core flight systems of the craft.

Some quick pics:

From 3D 2009-2010


From 3D 2009-2010


From 3D 2009-2010


From 3D 2009-2010


From 3D 2009-2010


From 3D 2009-2010


From 3D 2009-2010


From 3D 2009-2010

Tron project

Back in May I stumbled across a CGTalk FX Wars competition with a Tron theme so I gave it a go.

Here's some of the models. First the lightcycle, initial modeling done in Houdini using NURBs:

From 3D 2009-2010


From 3D 2009-2010


From 3D 2009-2010


From 3D 2009-2010


Over to Modo for further refinement using sub d surfaces:

From 3D 2009-2010


From 3D 2009-2010


From Modo it was moved back into Houdini. Here's some animation tests:

Light Cycle Test 2 from Jim Crafton on Vimeo.



Light trail added:

Light Cycle Test 3 from Jim Crafton on Vimeo.



Light cycle test 4 from Jim Crafton on Vimeo.



First cut of the "rezz" effect, where the bike materializes out of thin air:

lc rez test from Jim Crafton on Vimeo.



Another version, with some tweaks to the timings of the various parts of the effect.

Light Cycle Rez test 2 from Jim Crafton on Vimeo.




The next model was the Recognizer, first cuts in modo:
From 3D 2009-2010


From 3D 2009-2010


From 3D 2009-2010


Then brought back into Houdini

From 3D 2009-2010


From 3D 2009-2010


From 3D 2009-2010


Quickie test animation:

Recognizer test from Jim Crafton on Vimeo.




Next up was the main character model, named "Sierra".
First cut in ZBrush. Base mesh was created with makehuman. Proportions not so good.

From 3D 2009-2010


After a bunch of fiddling around and the addition of backpack:
From 3D 2009-2010


From 3D 2009-2010


From 3D 2009-2010


More fiddling in ZBrush, added paint, hair, makeup, and some surface details:
From 3D 2009-2010


Turntable:

Sierra ZBrush turntable from Jim Crafton on Vimeo.



Brought back into Houdini and composited to added glow effects:
From 3D 2009-2010



After all this, some test shots. A run cycle:

Sierra Run cycle, version 2 from Jim Crafton on Vimeo.



A more complete shot, refinements made to run cycle:

Shot 2 test, running animation from Jim Crafton on Vimeo.




More refinements to the shot, at this point though I'm kind of running out of time. Learning character animation isn't so easy after all!

Shot 2 for tron fx competition from Jim Crafton on Vimeo.



Combination of the previous shot with a shot of the light cycle coming on line:

Tron FX shots 2 and 3 from Jim Crafton on Vimeo.



And that, unfortunately, is about as far as I got!

Tuesday, May 4, 2010

Some composites for the HMSS Invincible

A couple of different composites of the same shot. Tweaks include adjustments to gamma and the addition of a star field.

From 3D 2009-2010


From 3D 2009-2010


From 3D 2009-2010