From 3D 2010-2011 |
From 3D 2010-2011 |
And an eyeball for the model once it gets brought into Houdini for rendering. This is based off of the "Creating Believable Eyes" series by Alex Alvarez at The Gnomon Workshop - Free tutorials. The original tutorial was for Maya and I adapted his workflow for Houdini. I even have a soft transform for the iris geo that lets me control how big or small the iris gets.
From 3D 2010-2011 |