Monday, April 25, 2011

Sierra revisited

So I'm going back to the Sierra idea. SIERRA (Search, Investigate and Execute Rapid Recovery of Archives), yeah that works as an acronym. SIERRA is the last program Kevin Flynn wrote, tucked away deep in the system so that CLU wouldn't find her and kept in "sleep" mode. SIERRA was intended to wake up in the case of a catastrophic failure and make sure that certain bits of the system were properly stored away for later use. Flynn's act of re-integration with CLU triggers her awakening, and she begins the process of fulfilling her programming, making a last dash effort to back up these critical parts and get in the IO stream that Sam has activated by backing up the system.


The model is based on some of the concept art for Tron Legacy, specifically that of Phil Saunders and Neville Page (his is the first image).







So here's an attempt at getting started on this in Zbrush, used a base mesh built in Modo.

From 3D 2010-2011


Experiments with getting paneling to work in ZB:
From 3D 2010-2011


From 3D 2010-2011


Mesh with details built in
From 3D 2010-2011


From 3D 2010-2011


From 3D 2010-2011

Finishing up the light cycle

Couple more updates to the bike, then it's time to take a break and start work on the rider.

Dashboard

From 3D 2010-2011



From 3D 2010-2011


From 3D 2010-2011

Monday, April 18, 2011

More light cycle work

Some new updates here, been awhile since I bothered to post last.

Work in Moi, used for the NURBS modeling:
From 3D 2010-2011


From 3D 2010-2011


Some renders in Modo:
From 3D 2010-2011


From 3D 2010-2011



Close ups of the rear wheel detailing:
From 3D 2010-2011


From 3D 2010-2011



Rendered in Modo:

From 3D 2010-2011


From 3D 2010-2011


From 3D 2010-2011


From 3D 2010-2011


Details of the pedal and fixes to the handle bar assembly:
From 3D 2010-2011


From 3D 2010-2011