Tuesday, June 29, 2010

Cenaturi Air Systems Mk II "Flying Fury"

This is my first project with Maya.

The Cenaturi Air Systems Mk II "Flying Fury" is an atmospheric flyer. Asymmetric design supported by an advanced anti-grav inertial system, which in addition to countering the off-balance right side turbine-thrust engine, also allows for exceptional handling. Flown by a single pilot, the craft is maneuvered with a combination of a 3D holographic display unit and a neural shunt that connects the pilot to the core flight systems of the craft.

Some quick pics:

From 3D 2009-2010


From 3D 2009-2010


From 3D 2009-2010


From 3D 2009-2010


From 3D 2009-2010


From 3D 2009-2010


From 3D 2009-2010


From 3D 2009-2010

Tron project

Back in May I stumbled across a CGTalk FX Wars competition with a Tron theme so I gave it a go.

Here's some of the models. First the lightcycle, initial modeling done in Houdini using NURBs:

From 3D 2009-2010


From 3D 2009-2010


From 3D 2009-2010


From 3D 2009-2010


Over to Modo for further refinement using sub d surfaces:

From 3D 2009-2010


From 3D 2009-2010


From Modo it was moved back into Houdini. Here's some animation tests:

Light Cycle Test 2 from Jim Crafton on Vimeo.



Light trail added:

Light Cycle Test 3 from Jim Crafton on Vimeo.



Light cycle test 4 from Jim Crafton on Vimeo.



First cut of the "rezz" effect, where the bike materializes out of thin air:

lc rez test from Jim Crafton on Vimeo.



Another version, with some tweaks to the timings of the various parts of the effect.

Light Cycle Rez test 2 from Jim Crafton on Vimeo.




The next model was the Recognizer, first cuts in modo:
From 3D 2009-2010


From 3D 2009-2010


From 3D 2009-2010


Then brought back into Houdini

From 3D 2009-2010


From 3D 2009-2010


From 3D 2009-2010


Quickie test animation:

Recognizer test from Jim Crafton on Vimeo.




Next up was the main character model, named "Sierra".
First cut in ZBrush. Base mesh was created with makehuman. Proportions not so good.

From 3D 2009-2010


After a bunch of fiddling around and the addition of backpack:
From 3D 2009-2010


From 3D 2009-2010


From 3D 2009-2010


More fiddling in ZBrush, added paint, hair, makeup, and some surface details:
From 3D 2009-2010


Turntable:

Sierra ZBrush turntable from Jim Crafton on Vimeo.



Brought back into Houdini and composited to added glow effects:
From 3D 2009-2010



After all this, some test shots. A run cycle:

Sierra Run cycle, version 2 from Jim Crafton on Vimeo.



A more complete shot, refinements made to run cycle:

Shot 2 test, running animation from Jim Crafton on Vimeo.




More refinements to the shot, at this point though I'm kind of running out of time. Learning character animation isn't so easy after all!

Shot 2 for tron fx competition from Jim Crafton on Vimeo.



Combination of the previous shot with a shot of the light cycle coming on line:

Tron FX shots 2 and 3 from Jim Crafton on Vimeo.



And that, unfortunately, is about as far as I got!