Wednesday, February 24, 2010

Beauty shots of the Enterprise

Rendered some stills of the Enterprise today, using Modo's Render Output Layer feature to add extra layer to the rendered image, and then composited these together with some tweaks in Photoshop. Easy to do, and the results came out quite nicely!

From 3D 2009-2010


From 3D 2009-2010


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From 3D 2009-2010

Further refinements to the Invincible

More work done adding bits of detail:

From 3D 2009-2010


From 3D 2009-2010


From 3D 2009-2010


Completely redesigned the BFG:
From 3D 2009-2010


From 3D 2009-2010


From 3D 2009-2010

Tuesday, February 16, 2010

More work on the Invincible

Further work done, this includes some experimentation with different fighters that would be onboard the Invincible. Original ideas came from http://conceptships.blogspot.com/, specifically

David Lecossu


A quick attempt at to see whether or not I wanted to continue:
From 3D 2009-2010


From 3D 2009-2010



Jordan Lamarre-Wan


Another try, my choice to flip the front part 90 degrees:
From 3D 2009-2010


From 3D 2009-2010



Jan Dolezalek



What I'm currently going with:
From 3D 2009-2010


From 3D 2009-2010


Quickie test render in Modo:
From 3D 2009-2010


Adding weapons and deck detailing to the Invincible:
From 3D 2009-2010


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With the fighter:
From 3D 2009-2010


From 3D 2009-2010


Some animation test of the weapons systems going hot:

HMS Invincible Turrets test from Jim Crafton on Vimeo.



HMS Invincible 2nd Turrets test from Jim Crafton on Vimeo.

Friday, February 12, 2010

Weapons update

Couple of updates showing possible weapons design. One is borrowed from Star Wars' Ion Cannon, another is based on a real world missile launcher, and another is just flat out made up.

Gun test for HMSS Invincible from Jim Crafton on Vimeo.



Gun 2 test from Jim Crafton on Vimeo.



Gun 3 Test from Jim Crafton on Vimeo.

Monday, February 8, 2010

More detail work to the Invincible

Some more work on the HMSS Invincible, includes detail work to the hull plating, redoing the lighting for clean clay renders and AO, added deck "holes" to support some really big-ass guns along with rigged doors and raising flooring.

From 3D 2009-2010


From 3D 2009-2010


From 3D 2009-2010


Look inside and you can see the detail support the deck cut aways:
From 3D 2009-2010


Command tower area:
From 3D 2009-2010


From 3D 2009-2010


Underside detailing:
From 3D 2009-2010


Engine detailing:
From 3D 2009-2010


From 3D 2009-2010