tag:blogger.com,1999:blog-29599207982360203672024-03-08T10:50:09.509-08:00Learning 3DA Computer programmers path to 3D animation enlightenment.Jim Craftonhttp://www.blogger.com/profile/06342609230425703376noreply@blogger.comBlogger131125tag:blogger.com,1999:blog-2959920798236020367.post-31110864340845280692017-10-28T14:36:00.001-07:002017-11-01T19:45:53.678-07:00Apollo Lunar ModuleSeems sort of a shame to model all this stuff and leave out our good buddy the Lunar Module, so here goes!<br />
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I found some absolutely fantastic reference here, a full LM model built by Vincent Meens<br />
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<a href="http://spacemodels.nuxit.net/LEM-24/index.htm">http://spacemodels.nuxit.net/LEM-24/index.htm</a><br />
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The shapes on the LM are so hard to work out I would have never gotten anywhere without this.<br />
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<br />Jim Craftonhttp://www.blogger.com/profile/06342609230425703376noreply@blogger.com2tag:blogger.com,1999:blog-2959920798236020367.post-6853997508662523022017-10-28T13:56:00.003-07:002017-10-28T13:56:32.785-07:00Saturn LUTHere is some more work on the LUT, just trying to get as much detailing as I can.<br />
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A couple of shots with the Saturn V in place to get a sense of how well (or poorly) everything will fit together.<br />
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Some shots of the crane element at the top of the LUT<br />
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And more detailing the platform, trying to get all the various fuel and power lines in place.<br />
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Jim Craftonhttp://www.blogger.com/profile/06342609230425703376noreply@blogger.com0tag:blogger.com,1999:blog-2959920798236020367.post-91439812267866075432017-05-29T09:41:00.001-07:002017-05-29T09:44:24.119-07:00A few months ago I got inspired to start working on a complete Saturn V model. It's been a lot of fun to model and learn about not only the Saturn V/Apollo program in general, but also some of the specifics of the various components, like the design of the F1 and J2 engines. The modeling is not quite complete, but it's getting there.<br />
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References include (in no particular order):<br />
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<a href="http://heroicrelics.org/index.html" target="_blank">http://heroicrelics.org/index.html</a><br />
<a href="http://www.apolloartifacts.com/command_and_service_module/" target="_blank">http://www.apolloartifacts.com/comma...ervice_module/</a><br />
<a href="http://www.jslavicek.cz/gallery.html">http://www.jslavicek.cz/gallery.html</a><br />
<a href="http://spacemodels.dk/saturnv.htm" target="_blank">http://spacemodels.dk/saturnv.htm</a><br />
<a href="http://www.arcforums.com/forums/air/index.php?/topic/248466-148-apollo-spacecraft-stack/&" target="_blank">http://www.arcforums.com/forums/air/...ecraft-stack/&</a><br />
<a href="http://www.savethelut.org/maw/" target="_blank">http://www.savethelut.org/maw/</a><br />
<a href="http://www.capcomespace.net/dossiers/expositions/usa/floride/ASVC/" target="_blank">http://www.capcomespace.net/dossiers.../floride/ASVC/</a><br />
<a href="http://mek.kosmo.cz/newware/nw142.htm" target="_blank">http://mek.kosmo.cz/newware/nw142.htm</a> <br />
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Huge thanks to Chris Pennello for a beautiful set of pictures of a high detail J2 model, as well as some fantastic refs in the form of a PDF.<br />
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<a href="http://www.chrispennello.com/j2/">http://www.chrispennello.com/j2/</a><br />
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Here's the F1 engine: <br />
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The J2:<br />
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The S-IC stage:<br />
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The S-II stage:<br />
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The S-IVB stage (include the Service Module adapter, the SLA):<br />
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The Service and Command Modules :<br />
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Finally, the rocket can't take off without a launch tower, so....<br />
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Hopefully more to come...Jim Craftonhttp://www.blogger.com/profile/06342609230425703376noreply@blogger.com0tag:blogger.com,1999:blog-2959920798236020367.post-40367851116960802122014-04-07T14:08:00.000-07:002014-04-07T14:08:57.048-07:00More biomech madnessMore work on the Engineer Suit. Spent a lot of time refining as best I could. So at this point it's been retopologized with Modo.
<table style="width:auto;"><tr><td><a href="https://picasaweb.google.com/lh/photo/XIMml6iwnnR-E11LZb70aNMTjNZETYmyPJy0liipFm0?feat=embedwebsite"><img src="https://lh5.googleusercontent.com/-aa62UpV245Y/UblMFRdup_I/AAAAAAAAGoI/F6GemSJ86ks/s400/fem-warrior-wip17.jpg" height="225" width="400" /></a></td></tr><tr><td style="font-family:arial,sans-serif; font-size:11px; text-align:right">From <a href="https://picasaweb.google.com/jim.crafton/3D2013?authuser=0&feat=embedwebsite">3D 2013</a></td></tr></table>
<table style="width:auto;"><tr><td><a href="https://picasaweb.google.com/lh/photo/5AW0kokDdPe7bGji6koAvtMTjNZETYmyPJy0liipFm0?feat=embedwebsite"><img src="https://lh6.googleusercontent.com/-LuiY_DGggfA/UblMFHtcIAI/AAAAAAAAGoI/e6BFhPef6Vc/s400/fem-warrior-wip16.jpg" height="225" width="400" /></a></td></tr><tr><td style="font-family:arial,sans-serif; font-size:11px; text-align:right">From <a href="https://picasaweb.google.com/jim.crafton/3D2013?authuser=0&feat=embedwebsite">3D 2013</a></td></tr></table>
And then details added back in ZBrush:
<table style="width:auto;"><tr><td><a href="https://picasaweb.google.com/lh/photo/IRW86hw16O1acBTMLz9lWtMTjNZETYmyPJy0liipFm0?feat=embedwebsite"><img src="https://lh3.googleusercontent.com/-_wvl5XPrHVE/UblMDrNnLfI/AAAAAAAAGoI/k4Ys2jx1qmw/s400/fem-warrior-wip14.jpg" height="225" width="400" /></a></td></tr><tr><td style="font-family:arial,sans-serif; font-size:11px; text-align:right">From <a href="https://picasaweb.google.com/jim.crafton/3D2013?authuser=0&feat=embedwebsite">3D 2013</a></td></tr></table>
<table style="width:auto;"><tr><td><a href="https://picasaweb.google.com/lh/photo/v3sPehf1XGQ_qoTy_vbDfdMTjNZETYmyPJy0liipFm0?feat=embedwebsite"><img src="https://lh3.googleusercontent.com/-PdDJ3dOwsoE/UckT_nNr3LI/AAAAAAAAGp0/bVcFjQgo_p8/s400/fem-warrior-wip20.jpg" height="225" width="400" /></a></td></tr><tr><td style="font-family:arial,sans-serif; font-size:11px; text-align:right">From <a href="https://picasaweb.google.com/jim.crafton/3D2013?authuser=0&feat=embedwebsite">3D 2013</a></td></tr></table>
<table style="width:auto;"><tr><td><a href="https://picasaweb.google.com/lh/photo/qk91Y0kVdqZGT1C60g-qE9MTjNZETYmyPJy0liipFm0?feat=embedwebsite"><img src="https://lh6.googleusercontent.com/-3JyRKwEWIgg/UckUDHCgm0I/AAAAAAAAGqQ/zZUGmm1WYS0/s400/fem-warrior-wip18.jpg" height="225" width="400" /></a></td></tr><tr><td style="font-family:arial,sans-serif; font-size:11px; text-align:right">From <a href="https://picasaweb.google.com/jim.crafton/3D2013?authuser=0&feat=embedwebsite">3D 2013</a></td></tr></table>
<table style="width:auto;"><tr><td><a href="https://picasaweb.google.com/lh/photo/v3sPehf1XGQ_qoTy_vbDfdMTjNZETYmyPJy0liipFm0?feat=embedwebsite"><img src="https://lh3.googleusercontent.com/-PdDJ3dOwsoE/UckT_nNr3LI/AAAAAAAAGp0/bVcFjQgo_p8/s400/fem-warrior-wip20.jpg" height="225" width="400" /></a></td></tr><tr><td style="font-family:arial,sans-serif; font-size:11px; text-align:right">From <a href="https://picasaweb.google.com/jim.crafton/3D2013?authuser=0&feat=embedwebsite">3D 2013</a></td></tr></table>
<table style="width:auto;"><tr><td><a href="https://picasaweb.google.com/lh/photo/PR_7ofqb9cyZFuQyv0jUeNMTjNZETYmyPJy0liipFm0?feat=embedwebsite"><img src="https://lh6.googleusercontent.com/-PhJ6svu19-k/UckT_2cJSII/AAAAAAAAGp0/rQDPeUJf_GM/s400/fem-warrior-wip19.jpg" height="225" width="400" /></a></td></tr><tr><td style="font-family:arial,sans-serif; font-size:11px; text-align:right">From <a href="https://picasaweb.google.com/jim.crafton/3D2013?authuser=0&feat=embedwebsite">3D 2013</a></td></tr></table>
some more detailing final pass for sculpting
<table style="width:auto;"><tr><td><a href="https://picasaweb.google.com/lh/photo/6pAkW0KXnvio9dt0GrdqO9MTjNZETYmyPJy0liipFm0?feat=embedwebsite"><img src="https://lh5.googleusercontent.com/-uM9dFRG0zEQ/U0LptxpTEUI/AAAAAAAAHHE/lmiopkf1aTo/s400/fem-warrior-wip46.jpg" height="225" width="400" /></a></td></tr><tr><td style="font-family:arial,sans-serif; font-size:11px; text-align:right">From <a href="https://picasaweb.google.com/jim.crafton/3D2013?authuser=0&feat=embedwebsite">3D 2013</a></td></tr></table>
<table style="width:auto;"><tr><td><a href="https://picasaweb.google.com/lh/photo/oMs4Yu_V0YCCPEtk36iuetMTjNZETYmyPJy0liipFm0?feat=embedwebsite"><img src="https://lh5.googleusercontent.com/-cBCAMj1pCEQ/U0LptW8JydI/AAAAAAAAHGw/P_B2AmQHxzU/s400/fem-warrior-wip45.jpg" height="225" width="400" /></a></td></tr><tr><td style="font-family:arial,sans-serif; font-size:11px; text-align:right">From <a href="https://picasaweb.google.com/jim.crafton/3D2013?authuser=0&feat=embedwebsite">3D 2013</a></td></tr></table>
<table style="width:auto;"><tr><td><a href="https://picasaweb.google.com/lh/photo/MetqfSLhJN-U_Xx9fb6fG9MTjNZETYmyPJy0liipFm0?feat=embedwebsite"><img src="https://lh5.googleusercontent.com/-2n-ZthbG3qo/U0LqILiqMtI/AAAAAAAAHIc/QU29YcmCjqI/s400/fem-warrior-wip33.jpg" height="225" width="400" /></a></td></tr><tr><td style="font-family:arial,sans-serif; font-size:11px; text-align:right">From <a href="https://picasaweb.google.com/jim.crafton/3D2013?authuser=0&feat=embedwebsite">3D 2013</a></td></tr></table>
<table style="width:auto;"><tr><td><a href="https://picasaweb.google.com/lh/photo/d0JLrGdqtdMjQwdMZibeiNMTjNZETYmyPJy0liipFm0?feat=embedwebsite"><img src="https://lh3.googleusercontent.com/--sI4-eJzOFI/U0LqHJmkIEI/AAAAAAAAHIU/9HItVZHBFTY/s400/fem-warrior-wip32.jpg" height="225" width="400" /></a></td></tr><tr><td style="font-family:arial,sans-serif; font-size:11px; text-align:right">From <a href="https://picasaweb.google.com/jim.crafton/3D2013?authuser=0&feat=embedwebsite">3D 2013</a></td></tr></table>
<table style="width:auto;"><tr><td><a href="https://picasaweb.google.com/lh/photo/XRArvVD0j-bYHJmAHR3Vo9MTjNZETYmyPJy0liipFm0?feat=embedwebsite"><img src="https://lh5.googleusercontent.com/-VVv0JVqOu2U/U0LpszYDWSI/AAAAAAAAHGo/rCAlsqvylRU/s400/fem-warrior-wip44.jpg" height="225" width="400" /></a></td></tr><tr><td style="font-family:arial,sans-serif; font-size:11px; text-align:right">From <a href="https://picasaweb.google.com/jim.crafton/3D2013?authuser=0&feat=embedwebsite">3D 2013</a></td></tr></table>
<table style="width:auto;"><tr><td><a href="https://picasaweb.google.com/lh/photo/XZFS785swWo5O5Pk43w1JtMTjNZETYmyPJy0liipFm0?feat=embedwebsite"><img src="https://lh5.googleusercontent.com/-0TmGdcTft3g/U0LqFxfLXhI/AAAAAAAAHH8/LYqwQrqUKds/s400/fem-warrior-wip29.jpg" height="224" width="400" /></a></td></tr><tr><td style="font-family:arial,sans-serif; font-size:11px; text-align:right">From <a href="https://picasaweb.google.com/jim.crafton/3D2013?authuser=0&feat=embedwebsite">3D 2013</a></td></tr></table>
Then starting to add some color. This was all done in ZBrush. Started with the base colors, and used different kinds of masking (like cavity masking) to add the darker to lighter colors to the respective sunken or raised bits.
<table style="width:auto;"><tr><td><a href="https://picasaweb.google.com/lh/photo/yUrxmAjJ6ERXxfgSIYK0AdMTjNZETYmyPJy0liipFm0?feat=embedwebsite"><img src="https://lh4.googleusercontent.com/-d2ehGJIR3SU/U0LpwMQxf5I/AAAAAAAAHHc/lRvId5qwr8A/s400/fem-warrior-wip51.jpg" height="225" width="400" /></a></td></tr><tr><td style="font-family:arial,sans-serif; font-size:11px; text-align:right">From <a href="https://picasaweb.google.com/jim.crafton/3D2013?authuser=0&feat=embedwebsite">3D 2013</a></td></tr></table>
<table style="width:auto;"><tr><td><a href="https://picasaweb.google.com/lh/photo/ksD4gNluvpD949e11vRU99MTjNZETYmyPJy0liipFm0?feat=embedwebsite"><img src="https://lh5.googleusercontent.com/-oJMOjTTF5_c/U0LpwlxUDtI/AAAAAAAAHHk/5ldgDiePjyE/s400/fem-warrior-wip52.jpg" height="225" width="400" /></a></td></tr><tr><td style="font-family:arial,sans-serif; font-size:11px; text-align:right">From <a href="https://picasaweb.google.com/jim.crafton/3D2013?authuser=0&feat=embedwebsite">3D 2013</a></td></tr></table>
<table style="width:auto;"><tr><td><a href="https://picasaweb.google.com/lh/photo/lb2mZw9zuQiTrGasazfnHNMTjNZETYmyPJy0liipFm0?feat=embedwebsite"><img src="https://lh3.googleusercontent.com/-zlEMRljs7Vo/U0LpvDYc_VI/AAAAAAAAHHI/m0O5Mv4yf6Q/s400/fem-warrior-wip49.jpg" height="225" width="400" /></a></td></tr><tr><td style="font-family:arial,sans-serif; font-size:11px; text-align:right">From <a href="https://picasaweb.google.com/jim.crafton/3D2013?authuser=0&feat=embedwebsite">3D 2013</a></td></tr></table>
Jim Craftonhttp://www.blogger.com/profile/06342609230425703376noreply@blogger.com0tag:blogger.com,1999:blog-2959920798236020367.post-54122052375741390002014-04-07T10:43:00.002-07:002014-04-07T10:45:21.482-07:00Long time, no postIt's been awhile, time for some updates.
First some character work from last year (2013). Here's something I gave a try after finding the character on <a href="http://carloshuanteart.com/">Carlos Huante's website</a>:
<table style="width:auto;"><tr><td><a href="https://picasaweb.google.com/lh/photo/5P1TK565gAstTotrMd_PctMTjNZETYmyPJy0liipFm0?feat=embedwebsite"><img src="https://lh6.googleusercontent.com/-BJTfOsfP8i8/Umm1f0X50jI/AAAAAAAAG2s/gslQ7olok7U/s400/creature1-wip.jpg" height="311" width="400" /></a></td></tr><tr><td style="font-family:arial,sans-serif; font-size:11px; text-align:right">From <a href="https://picasaweb.google.com/jim.crafton/3D2013?authuser=0&feat=embedwebsite">3D 2013</a></td></tr></table>
<table style="width:auto;"><tr><td><a href="https://picasaweb.google.com/lh/photo/R3LX9Pu5Oiv434jfLlAbrdMTjNZETYmyPJy0liipFm0?feat=embedwebsite"><img src="https://lh3.googleusercontent.com/-rSjyB0LSkKU/Umm1f68mI-I/AAAAAAAAG2s/jHe2aecmzTg/s400/creature1-wip2.jpg" height="300" width="400" /></a></td></tr><tr><td style="font-family:arial,sans-serif; font-size:11px; text-align:right">From <a href="https://picasaweb.google.com/jim.crafton/3D2013?authuser=0&feat=embedwebsite">3D 2013</a></td></tr></table>
<table style="width:auto;"><tr><td><a href="https://picasaweb.google.com/lh/photo/5afzOC_fQcUc-A4MxhKQSNMTjNZETYmyPJy0liipFm0?feat=embedwebsite"><img src="https://lh3.googleusercontent.com/-hPjeyNGLCDc/Umm1hXwk5YI/AAAAAAAAG2s/o4XeWqVvMN8/s400/creature1-wip3.jpg" height="225" width="400" /></a></td></tr><tr><td style="font-family:arial,sans-serif; font-size:11px; text-align:right">From <a href="https://picasaweb.google.com/jim.crafton/3D2013?authuser=0&feat=embedwebsite">3D 2013</a></td></tr></table>
<table style="width:auto;"><tr><td><a href="https://picasaweb.google.com/lh/photo/9E2rMUhtY4yDGQu1kL1ImtMTjNZETYmyPJy0liipFm0?feat=embedwebsite"><img src="https://lh5.googleusercontent.com/-FFpLJ-HgPP8/Umm-wH1H8JI/AAAAAAAAG3M/JSNhIcnJT9w/s400/creature1-wip5.jpg" height="249" width="400" /></a></td></tr><tr><td style="font-family:arial,sans-serif; font-size:11px; text-align:right">From <a href="https://picasaweb.google.com/jim.crafton/3D2013?authuser=0&feat=embedwebsite">3D 2013</a></td></tr></table>
<table style="width:auto;"><tr><td><a href="https://picasaweb.google.com/lh/photo/G5alwgK3NSXxdAA7-xjQn9MTjNZETYmyPJy0liipFm0?feat=embedwebsite"><img src="https://lh4.googleusercontent.com/-MQk3kyXjE6M/Umm-wGhmfYI/AAAAAAAAG3Q/jRiwe0IcU0E/s400/creature1-wip6.jpg" height="249" width="400" /></a></td></tr><tr><td style="font-family:arial,sans-serif; font-size:11px; text-align:right">From <a href="https://picasaweb.google.com/jim.crafton/3D2013?authuser=0&feat=embedwebsite">3D 2013</a></td></tr></table>
Then rigged it in Houdini. Have to say I love rigging in Houdini. Much prefer it overall to Project Messiah.
<table style="width:auto;"><tr><td><a href="https://picasaweb.google.com/lh/photo/BK11Z9BKh4rn9pa-0u3GWdMTjNZETYmyPJy0liipFm0?feat=embedwebsite"><img src="https://lh3.googleusercontent.com/-dzRcyDmNINs/Umm1hR7wBjI/AAAAAAAAG2s/osrr_GEuod0/s400/creature1-wip4.jpg" height="175" width="400" /></a></td></tr><tr><td style="font-family:arial,sans-serif; font-size:11px; text-align:right">From <a href="https://picasaweb.google.com/jim.crafton/3D2013?authuser=0&feat=embedwebsite">3D 2013</a></td></tr></table>
After rigging, a little motion test to see how it moves:
<iframe src="//player.vimeo.com/video/68491394" width="500" height="281" frameborder="0" webkitallowfullscreen mozallowfullscreen allowfullscreen></iframe> <p><a href="http://vimeo.com/68491394">Another creature rig</a> from <a href="http://vimeo.com/user2880486">Jim Crafton</a> on <a href="https://vimeo.com">Vimeo</a>.</p>Jim Craftonhttp://www.blogger.com/profile/06342609230425703376noreply@blogger.com0tag:blogger.com,1999:blog-2959920798236020367.post-48958939174650642502013-06-03T11:05:00.001-07:002013-06-03T11:06:37.244-07:00Another biomechanical formSomething more interesting for the Engineers suit, something more along the lines of a soldiers suit:
Initial rough dynamesh
<table style="width:auto;"><tr><td><a href="https://picasaweb.google.com/lh/photo/Fs1beeRqKTlc-AipQlcp_tMTjNZETYmyPJy0liipFm0?feat=embedwebsite"><img src="https://lh6.googleusercontent.com/-J81vb6XwRRU/UaQreeY86PI/AAAAAAAAGl4/MBcYzOVPvIg/s400/fem-warrior-wip1.jpg" height="300" width="400" /></a></td></tr><tr><td style="font-family:arial,sans-serif; font-size:11px; text-align:right">From <a href="https://picasaweb.google.com/jim.crafton/3D2013?authuser=0&feat=embedwebsite">3D 2013</a></td></tr></table>
<table style="width:auto;"><tr><td><a href="https://picasaweb.google.com/lh/photo/suwg5vdMOWJGgrbNxT4tpdMTjNZETYmyPJy0liipFm0?feat=embedwebsite"><img src="https://lh4.googleusercontent.com/-rQtSo0pdxR0/UaQreSzizSI/AAAAAAAAGl4/bwSZD5GBgA8/s400/fem-warrior-wip2.jpg" height="300" width="400" /></a></td></tr><tr><td style="font-family:arial,sans-serif; font-size:11px; text-align:right">From <a href="https://picasaweb.google.com/jim.crafton/3D2013?authuser=0&feat=embedwebsite">3D 2013</a></td></tr></table>
<table style="width:auto;"><tr><td><a href="https://picasaweb.google.com/lh/photo/mXH3nC4hMgmAjmrVgRVTSNMTjNZETYmyPJy0liipFm0?feat=embedwebsite"><img src="https://lh6.googleusercontent.com/-rPppRTj7PTA/UaQrebrEltI/AAAAAAAAGl4/pSLfc5dcnCc/s400/fem-warrior-wip3.jpg" height="249" width="400" /></a></td></tr><tr><td style="font-family:arial,sans-serif; font-size:11px; text-align:right">From <a href="https://picasaweb.google.com/jim.crafton/3D2013?authuser=0&feat=embedwebsite">3D 2013</a></td></tr></table>
<table style="width:auto;"><tr><td><a href="https://picasaweb.google.com/lh/photo/eWuJ42azk0R4yO2J-pXJUtMTjNZETYmyPJy0liipFm0?feat=embedwebsite"><img src="https://lh5.googleusercontent.com/-TPuUKBkuq-Y/UaQrgsQGIuI/AAAAAAAAGl4/uyh3yebB72Q/s400/fem-warrior-wip4.jpg" height="300" width="400" /></a></td></tr><tr><td style="font-family:arial,sans-serif; font-size:11px; text-align:right">From <a href="https://picasaweb.google.com/jim.crafton/3D2013?authuser=0&feat=embedwebsite">3D 2013</a></td></tr></table>
<table style="width:auto;"><tr><td><a href="https://picasaweb.google.com/lh/photo/AxK1dEI-USWaymeau6h8wdMTjNZETYmyPJy0liipFm0?feat=embedwebsite"><img src="https://lh5.googleusercontent.com/-tkTwbffr3wA/UaQrgxy9KEI/AAAAAAAAGl4/OaUuGqLFHUE/s400/fem-warrior-wip6.jpg" height="300" width="400" /></a></td></tr><tr><td style="font-family:arial,sans-serif; font-size:11px; text-align:right">From <a href="https://picasaweb.google.com/jim.crafton/3D2013?authuser=0&feat=embedwebsite">3D 2013</a></td></tr></table>
<table style="width:auto;"><tr><td><a href="https://picasaweb.google.com/lh/photo/C6h40kcs72_iUhS568CD59MTjNZETYmyPJy0liipFm0?feat=embedwebsite"><img src="https://lh3.googleusercontent.com/-hCYprmy9kKY/UaQrhmQgD2I/AAAAAAAAGl4/paOzbd2i9xs/s400/fem-warrior-wip5.jpg" height="300" width="400" /></a></td></tr><tr><td style="font-family:arial,sans-serif; font-size:11px; text-align:right">From <a href="https://picasaweb.google.com/jim.crafton/3D2013?authuser=0&feat=embedwebsite">3D 2013</a></td></tr></table>
<table style="width:auto;"><tr><td><a href="https://picasaweb.google.com/lh/photo/1j56yK0CckgvbyhPrqHZddMTjNZETYmyPJy0liipFm0?feat=embedwebsite"><img src="https://lh3.googleusercontent.com/-g6Q9JZufOXU/UaQrh2unJhI/AAAAAAAAGl4/m_Bzo-oOczU/s400/fem-warrior-wip7.jpg" height="300" width="400" /></a></td></tr><tr><td style="font-family:arial,sans-serif; font-size:11px; text-align:right">From <a href="https://picasaweb.google.com/jim.crafton/3D2013?authuser=0&feat=embedwebsite">3D 2013</a></td></tr></table>
Final stage before I go into modo and retopoligize the sculpt, after the retopo, I'll do another sculpting pass to add all the final details
<table style="width:auto;"><tr><td><a href="https://picasaweb.google.com/lh/photo/uMKN6eu6R4Bv2E_8hoouXtMTjNZETYmyPJy0liipFm0?feat=embedwebsite"><img src="https://lh5.googleusercontent.com/--gZhe-ttOeI/UaQrjqeqqbI/AAAAAAAAGl4/C93jfQFy9KU/s400/fem-warrior-wip9.jpg" height="225" width="400" /></a></td></tr><tr><td style="font-family:arial,sans-serif; font-size:11px; text-align:right">From <a href="https://picasaweb.google.com/jim.crafton/3D2013?authuser=0&feat=embedwebsite">3D 2013</a></td></tr></table>
Jim Craftonhttp://www.blogger.com/profile/06342609230425703376noreply@blogger.com0tag:blogger.com,1999:blog-2959920798236020367.post-70923929099778154392013-06-03T11:02:00.000-07:002013-06-03T11:02:02.796-07:00Work on texturing Biomech 2 Decided to redo the textures for this guy, I think this is more interesting and more in the spirit of Giger's biomechanical work.
<table style="width:auto;"><tr><td><a href="https://picasaweb.google.com/lh/photo/v35AGoY8sFe0sGK-fBOkTtMTjNZETYmyPJy0liipFm0?feat=embedwebsite"><img src="https://lh6.googleusercontent.com/-jQ9uHHuuGUA/UYiGMCipmrI/AAAAAAAAGj4/3Su4wbEcANo/s400/biomechB-nasty-wip32.jpg" height="225" width="400" /></a></td></tr><tr><td style="font-family:arial,sans-serif; font-size:11px; text-align:right">From <a href="https://picasaweb.google.com/jim.crafton/3D2013?authuser=0&feat=embedwebsite">3D 2013</a></td></tr></table>
<table style="width:auto;"><tr><td><a href="https://picasaweb.google.com/lh/photo/SC-gwUTD4sigzJmxXI-4LNMTjNZETYmyPJy0liipFm0?feat=embedwebsite"><img src="https://lh6.googleusercontent.com/-o1JRtDYlau4/UYiGMQsw_YI/AAAAAAAAGkA/VpKz2LZfadM/s400/biomechB-nasty-wip31.jpg" height="225" width="400" /></a></td></tr><tr><td style="font-family:arial,sans-serif; font-size:11px; text-align:right">From <a href="https://picasaweb.google.com/jim.crafton/3D2013?authuser=0&feat=embedwebsite">3D 2013</a></td></tr></table>Jim Craftonhttp://www.blogger.com/profile/06342609230425703376noreply@blogger.com0tag:blogger.com,1999:blog-2959920798236020367.post-83270254181724525222013-06-03T10:59:00.000-07:002013-06-03T10:59:52.916-07:00Latest updatesHaven't posted in a while, so here's some stuff I've been working on.
Back in February I participated in a Cloth Simulation competition, using Houdini for the cloth sim and animation with the core animation provided by Mixamo. This was my attempt at it, a woman dancing the samba:
Started with a base mesh, that I built with Houdini:
<table style="width:auto;"><tr><td><a href="https://picasaweb.google.com/lh/photo/UiNCoqdTgWYHvwRadPsDg9MTjNZETYmyPJy0liipFm0?feat=embedwebsite"><img src="https://lh6.googleusercontent.com/-e5kug0uxUGo/UTA4Fqhj2FI/AAAAAAAAGZ8/GCnCziCt85U/s400/hmp-wip1.jpg" height="400" width="374" /></a></td></tr><tr><td style="font-family:arial,sans-serif; font-size:11px; text-align:right">From <a href="https://picasaweb.google.com/jim.crafton/3D2013?authuser=0&feat=embedwebsite">3D 2013</a></td></tr></table>
Did some initial sculpting in ZBrush and brought the higher res mesh back into Houdini:
<table style="width:auto;"><tr><td><a href="https://picasaweb.google.com/lh/photo/a_YZucbFkLmQRs8czwTcetMTjNZETYmyPJy0liipFm0?feat=embedwebsite"><img src="https://lh6.googleusercontent.com/-_XdtX9PNWFM/UTA4J7_SVSI/AAAAAAAAGbU/bJT4epS-3Qw/s400/hmp-wip2.jpg" height="400" width="367" /></a></td></tr><tr><td style="font-family:arial,sans-serif; font-size:11px; text-align:right">From <a href="https://picasaweb.google.com/jim.crafton/3D2013?authuser=0&feat=embedwebsite">3D 2013</a></td></tr></table>
In modo I took this mesh and did some retopology work on it, mainly in the shoulders, and hips
<table style="width:auto;"><tr><td><a href="https://picasaweb.google.com/lh/photo/fh_ukAv5ZXS0CRIduTgo99MTjNZETYmyPJy0liipFm0?feat=embedwebsite"><img src="https://lh3.googleusercontent.com/-Tw0oI5PauAM/UTA4MFGCtaI/AAAAAAAAGcE/f8dY7UECFFA/s400/hmp-wip4.jpg" height="400" width="358" /></a></td></tr><tr><td style="font-family:arial,sans-serif; font-size:11px; text-align:right">From <a href="https://picasaweb.google.com/jim.crafton/3D2013?authuser=0&feat=embedwebsite">3D 2013</a></td></tr></table>
and added some nice shoes
<table style="width:auto;"><tr><td><a href="https://picasaweb.google.com/lh/photo/yCaERn4f1w0EERJ3OdQVqtMTjNZETYmyPJy0liipFm0?feat=embedwebsite"><img src="https://lh6.googleusercontent.com/-W8bnrpTr4iQ/UTA4MGFRYqI/AAAAAAAAGcQ/IcHUDbqUEBo/s400/hmp-wip5.jpg" height="400" width="278" /></a></td></tr><tr><td style="font-family:arial,sans-serif; font-size:11px; text-align:right">From <a href="https://picasaweb.google.com/jim.crafton/3D2013?authuser=0&feat=embedwebsite">3D 2013</a></td></tr></table>
<table style="width:auto;"><tr><td><a href="https://picasaweb.google.com/lh/photo/uJ-p46c6fyeDF2DyX5zMt9MTjNZETYmyPJy0liipFm0?feat=embedwebsite"><img src="https://lh4.googleusercontent.com/-9UBf7gF6Z88/UTA4MCVXBsI/AAAAAAAAGcU/EEeDT50Rld8/s400/hmp-wip6.jpg" height="400" width="345" /></a></td></tr><tr><td style="font-family:arial,sans-serif; font-size:11px; text-align:right">From <a href="https://picasaweb.google.com/jim.crafton/3D2013?authuser=0&feat=embedwebsite">3D 2013</a></td></tr></table>
And then back into ZBrush for some more tweaks:
<table style="width:auto;"><tr><td><a href="https://picasaweb.google.com/lh/photo/VXRsV2P35KuHB97enp1Im9MTjNZETYmyPJy0liipFm0?feat=embedwebsite"><img src="https://lh5.googleusercontent.com/-Lx7NA-L29hk/UTA4M5Zdh0I/AAAAAAAAGcc/vB1qokdQjGw/s400/hmp-wip7.jpg" height="300" width="400" /></a></td></tr><tr><td style="font-family:arial,sans-serif; font-size:11px; text-align:right">From <a href="https://picasaweb.google.com/jim.crafton/3D2013?authuser=0&feat=embedwebsite">3D 2013</a></td></tr></table>
For the face, I tried to use Vanessa Williams as a reference, didn't come very close, but it was fun to try anyways:
<table style="width:auto;"><tr><td><a href="https://picasaweb.google.com/lh/photo/ufev7E90SqurMz1kHoKxU9MTjNZETYmyPJy0liipFm0?feat=embedwebsite"><img src="https://lh5.googleusercontent.com/-o4ANOFEMQ8s/UTA4NQUbHFI/AAAAAAAAGco/TWdxrOA5y04/s400/hmp-wip8.jpg" height="300" width="400" /></a></td></tr><tr><td style="font-family:arial,sans-serif; font-size:11px; text-align:right">From <a href="https://picasaweb.google.com/jim.crafton/3D2013?authuser=0&feat=embedwebsite">3D 2013</a></td></tr></table>
I wanted to have some glowing tatoos, so I tried some experiments in different layers in ZBrush, with the idea that I would export a greyscale tatoo map, that would drive how much of the glow color would come through in the shader.
<table style="width:auto;"><tr><td><a href="https://picasaweb.google.com/lh/photo/YaVqdmP4x-3j4kEOAb_apdMTjNZETYmyPJy0liipFm0?feat=embedwebsite"><img src="https://lh3.googleusercontent.com/-xpAGuUBw674/UTA4GFDGQYI/AAAAAAAAGaM/baOb-jtneA8/s400/hmp-wip11.jpg" height="300" width="400" /></a></td></tr><tr><td style="font-family:arial,sans-serif; font-size:11px; text-align:right">From <a href="https://picasaweb.google.com/jim.crafton/3D2013?authuser=0&feat=embedwebsite">3D 2013</a></td></tr></table>
<table style="width:auto;"><tr><td><a href="https://picasaweb.google.com/lh/photo/Sua32oOQSHqccZC3NBdYitMTjNZETYmyPJy0liipFm0?feat=embedwebsite"><img src="https://lh5.googleusercontent.com/-g_m7GZm7BHM/UTA4G-pBQlI/AAAAAAAAGaU/5T7fOcNa-yM/s400/hmp-wip12.jpg" height="300" width="400" /></a></td></tr><tr><td style="font-family:arial,sans-serif; font-size:11px; text-align:right">From <a href="https://picasaweb.google.com/jim.crafton/3D2013?authuser=0&feat=embedwebsite">3D 2013</a></td></tr></table>
Once the body was done, I separated the shoes into their own ztool/mesh and made a couple of variations:
<table style="width:auto;"><tr><td><a href="https://picasaweb.google.com/lh/photo/QtQVNMtmKD0xQyMxg1H8eNMTjNZETYmyPJy0liipFm0?feat=embedwebsite"><img src="https://lh5.googleusercontent.com/-gnRqme3vxn4/UTA4HlUuZoI/AAAAAAAAGaY/OM8WsyptYGU/s400/hmp-wip13.jpg" height="300" width="400" /></a></td></tr><tr><td style="font-family:arial,sans-serif; font-size:11px; text-align:right">From <a href="https://picasaweb.google.com/jim.crafton/3D2013?authuser=0&feat=embedwebsite">3D 2013</a></td></tr></table>
<table style="width:auto;"><tr><td><a href="https://picasaweb.google.com/lh/photo/S24Lz4Oxsb9Qv8Jf--840NMTjNZETYmyPJy0liipFm0?feat=embedwebsite"><img src="https://lh5.googleusercontent.com/-flTT0-E7KLc/UTA4IBrIUSI/AAAAAAAAGak/yXgJ9-Fiqng/s400/hmp-wip14.jpg" height="300" width="400" /></a></td></tr><tr><td style="font-family:arial,sans-serif; font-size:11px; text-align:right">From <a href="https://picasaweb.google.com/jim.crafton/3D2013?authuser=0&feat=embedwebsite">3D 2013</a></td></tr></table>
and ultimately went with the crossover straps:
<table style="width:auto;"><tr><td><a href="https://picasaweb.google.com/lh/photo/AcUA92Km97yo7afS52nOjdMTjNZETYmyPJy0liipFm0?feat=embedwebsite"><img src="https://lh6.googleusercontent.com/-xkXioaXJSUI/UTA4I5Si-6I/AAAAAAAAGas/y3h3XJhR0Hg/s400/hmp-wip15.jpg" height="300" width="400" /></a></td></tr><tr><td style="font-family:arial,sans-serif; font-size:11px; text-align:right">From <a href="https://picasaweb.google.com/jim.crafton/3D2013?authuser=0&feat=embedwebsite">3D 2013</a></td></tr></table>
Then it was a matter of uploading the hi res mesh to Mixamo and getting back an FBX file with a basic rig. Another rig, with a much lower resolution was also uploaded to mixamo, and this was had the animation attached to the resulting FBX - the idea being that this lo res mesh would driver the hi res one. After some tweaks to the FBX rig to do some adjustments to the bone weights, I brought it back into Houdini:
The red mesh is the original, the green is the mesh with "fixes" applied. Ultimately I also did some corrective fixes in Houdini as well to get the deformations to work better.
<table style="width:auto;"><tr><td><a href="https://picasaweb.google.com/lh/photo/wogIaEMNg_G6N_1SjY4EIdMTjNZETYmyPJy0liipFm0?feat=embedwebsite"><img src="https://lh6.googleusercontent.com/-C86a5QRcqGk/UTA4JPNZmvI/AAAAAAAAGa0/P8IBJJV5q8I/s400/hmp-wip16.jpg" height="400" width="284" /></a></td></tr><tr><td style="font-family:arial,sans-serif; font-size:11px; text-align:right">From <a href="https://picasaweb.google.com/jim.crafton/3D2013?authuser=0&feat=embedwebsite">3D 2013</a></td></tr></table>
<table style="width:auto;"><tr><td><a href="https://picasaweb.google.com/lh/photo/LbkgjXGE8JuSoWZwtlMRqdMTjNZETYmyPJy0liipFm0?feat=embedwebsite"><img src="https://lh5.googleusercontent.com/-8ljeR75FJ0E/UTA4JkqGEKI/AAAAAAAAGa4/q-NhL8WHH04/s400/hmp-wip17.jpg" height="400" width="284" /></a></td></tr><tr><td style="font-family:arial,sans-serif; font-size:11px; text-align:right">From <a href="https://picasaweb.google.com/jim.crafton/3D2013?authuser=0&feat=embedwebsite">3D 2013</a></td></tr></table>
I wanted to try and have long hair, so I use a couple of hair assets for the different sections of her hair, the main head, the "bun" in the back, and the hair that would extend out of the bun:
<table style="width:auto;"><tr><td><a href="https://picasaweb.google.com/lh/photo/aqQHq7-WT1yOrQh9zZ3zJdMTjNZETYmyPJy0liipFm0?feat=embedwebsite"><img src="https://lh6.googleusercontent.com/-9Rrt64Rq0wo/UTA4NnoDYnI/AAAAAAAAGcw/PRL4XyC8t68/s400/hmp-wip9.jpg" height="382" width="400" /></a></td></tr><tr><td style="font-family:arial,sans-serif; font-size:11px; text-align:right">From <a href="https://picasaweb.google.com/jim.crafton/3D2013?authuser=0&feat=embedwebsite">3D 2013</a></td></tr></table>
<table style="width:auto;"><tr><td><a href="https://picasaweb.google.com/lh/photo/kYuZQXPVR_Upy9I5Z8xFbdMTjNZETYmyPJy0liipFm0?feat=embedwebsite"><img src="https://lh4.googleusercontent.com/--JVhnDyqwqM/UTA4FqflAkI/AAAAAAAAGaE/QD1hvKuJMBk/s400/hmp-wip10.jpg" height="300" width="400" /></a></td></tr><tr><td style="font-family:arial,sans-serif; font-size:11px; text-align:right">From <a href="https://picasaweb.google.com/jim.crafton/3D2013?authuser=0&feat=embedwebsite">3D 2013</a></td></tr></table>
This would also have to go through the simulation to calculate the wire deformers that drive the hair guides.
So, with all this, and some experiments with clothing I got this out of the cloth simulation:
<table style="width:auto;"><tr><td><a href="https://picasaweb.google.com/lh/photo/LnN2zFlnG6Sdhbc4_B1FS9MTjNZETYmyPJy0liipFm0?feat=embedwebsite"><img src="https://lh4.googleusercontent.com/-Z6nEGph22e4/UTA4J2KsNbI/AAAAAAAAGbY/XsKNVAqqtfY/s400/hmp-wip19.jpg" height="300" width="400" /></a></td></tr><tr><td style="font-family:arial,sans-serif; font-size:11px; text-align:right">From <a href="https://picasaweb.google.com/jim.crafton/3D2013?authuser=0&feat=embedwebsite">3D 2013</a></td></tr></table>
<table style="width:auto;"><tr><td><a href="https://picasaweb.google.com/lh/photo/FVbcAhlry8NTpDAE1DDVb9MTjNZETYmyPJy0liipFm0?feat=embedwebsite"><img src="https://lh4.googleusercontent.com/-3qA7rSM4s4Y/UTA4JouBP3I/AAAAAAAAGbA/5HqNJ6si8Hc/s400/hmp-wip18.jpg" height="300" width="400" /></a></td></tr><tr><td style="font-family:arial,sans-serif; font-size:11px; text-align:right">From <a href="https://picasaweb.google.com/jim.crafton/3D2013?authuser=0&feat=embedwebsite">3D 2013</a></td></tr></table>
The clothing was made of several different pieces and the "sequins" were added by instancing geometry on the surfaces of some of the cloth, after it was deformed. After seeing some of the other costumes I thought it needed to be more dramatic so I redesigned it (with lots of feedback from the wife on how it should look):
<table style="width:auto;"><tr><td><a href="https://picasaweb.google.com/lh/photo/AElnnaSZO0tnkxcWdW2bedMTjNZETYmyPJy0liipFm0?feat=embedwebsite"><img src="https://lh5.googleusercontent.com/-Nqifq27NE9E/UTA4LPzwIRI/AAAAAAAAGb0/X91Oz17XrTQ/s400/hmp-wip24.jpg" height="300" width="400" /></a></td></tr><tr><td style="font-family:arial,sans-serif; font-size:11px; text-align:right">From <a href="https://picasaweb.google.com/jim.crafton/3D2013?authuser=0&feat=embedwebsite">3D 2013</a></td></tr></table>
<table style="width:auto;"><tr><td><a href="https://picasaweb.google.com/lh/photo/g2Eh9IUMoagoDzRCEr-wZtMTjNZETYmyPJy0liipFm0?feat=embedwebsite"><img src="https://lh4.googleusercontent.com/-HsBvHZ89DLI/UTA4K_7MEyI/AAAAAAAAGbk/k-eW1RR7F3M/s400/hmp-wip23.jpg" height="300" width="400" /></a></td></tr><tr><td style="font-family:arial,sans-serif; font-size:11px; text-align:right">From <a href="https://picasaweb.google.com/jim.crafton/3D2013?authuser=0&feat=embedwebsite">3D 2013</a></td></tr></table>
<table style="width:auto;"><tr><td><a href="https://picasaweb.google.com/lh/photo/yQ9ZhPjfXes3lS1pHJ1cJ9MTjNZETYmyPJy0liipFm0?feat=embedwebsite"><img src="https://lh5.googleusercontent.com/-z_WRTaPi5us/UTA4Kr8S_iI/AAAAAAAAGbc/YpVpecfaju0/s400/hmp-wip21.jpg" height="300" width="400" /></a></td></tr><tr><td style="font-family:arial,sans-serif; font-size:11px; text-align:right">From <a href="https://picasaweb.google.com/jim.crafton/3D2013?authuser=0&feat=embedwebsite">3D 2013</a></td></tr></table>
THen took it all into zbrush and added some color, brought it back into Houdini, added a floor and some dance lights (the color tiles):
<table style="width:auto;"><tr><td><a href="https://picasaweb.google.com/lh/photo/sYaKMpDKR2ItGAtdij2VrNMTjNZETYmyPJy0liipFm0?feat=embedwebsite"><img src="https://lh3.googleusercontent.com/-aqj5SyEGHJg/UUADcvgYZrI/AAAAAAAAGew/KdWaGo2vrI0/s400/hmp-wip31.jpg" height="300" width="400" /></a></td></tr><tr><td style="font-family:arial,sans-serif; font-size:11px; text-align:right">From <a href="https://picasaweb.google.com/jim.crafton/3D2013?authuser=0&feat=embedwebsite">3D 2013</a></td></tr></table>
better materials on the shoes
<table style="width:auto;"><tr><td><a href="https://picasaweb.google.com/lh/photo/Yh83Lb9XnsKkcJOg1ZdtKdMTjNZETYmyPJy0liipFm0?feat=embedwebsite"><img src="https://lh4.googleusercontent.com/--nnwNAifvOU/UUADcOqbU9I/AAAAAAAAGew/rYuESlUTbGE/s400/hmp-wip29.jpg" height="300" width="400" /></a></td></tr><tr><td style="font-family:arial,sans-serif; font-size:11px; text-align:right">From <a href="https://picasaweb.google.com/jim.crafton/3D2013?authuser=0&feat=embedwebsite">3D 2013</a></td></tr></table>
sequins (I think around 30,000 sequins were instanced)
<table style="width:auto;"><tr><td><a href="https://picasaweb.google.com/lh/photo/dPNsup4Iz4nbM_YQqU_shdMTjNZETYmyPJy0liipFm0?feat=embedwebsite"><img src="https://lh3.googleusercontent.com/-JcaVBoLqJgg/UT1NcgxPNII/AAAAAAAAGd4/AkDl_VOCjDk/s400/hmp-wip28.jpg" height="225" width="400" /></a></td></tr><tr><td style="font-family:arial,sans-serif; font-size:11px; text-align:right">From <a href="https://picasaweb.google.com/jim.crafton/3D2013?authuser=0&feat=embedwebsite">3D 2013</a></td></tr></table>
Tatoos:
<table style="width:auto;"><tr><td><a href="https://picasaweb.google.com/lh/photo/caBveXva-brkQIz_TPzgR9MTjNZETYmyPJy0liipFm0?feat=embedwebsite"><img src="https://lh3.googleusercontent.com/-WZjAIgorZKE/UUADdB7CokI/AAAAAAAAGew/s1zIMwDdHJ0/s400/hmp-wip32.jpg" height="300" width="400" /></a></td></tr><tr><td style="font-family:arial,sans-serif; font-size:11px; text-align:right">From <a href="https://picasaweb.google.com/jim.crafton/3D2013?authuser=0&feat=embedwebsite">3D 2013</a></td></tr></table>
And finally some more dramatic lighting (and hair!):
<table style="width:auto;"><tr><td><a href="https://picasaweb.google.com/lh/photo/vC_wez1rHYiHGkN4_lqPUdMTjNZETYmyPJy0liipFm0?feat=embedwebsite"><img src="https://lh3.googleusercontent.com/-29zbBJcxfcg/UUfcv5gUOSI/AAAAAAAAGfo/K9lGeHiGE1w/s400/final-pic.jpg" height="225" width="400" /></a></td></tr><tr><td style="font-family:arial,sans-serif; font-size:11px; text-align:right">From <a href="https://picasaweb.google.com/jim.crafton/3D2013?authuser=0&feat=embedwebsite">3D 2013</a></td></tr></table>
The final entry was somewhat of a disapointment, it was rendered too small (720P was taking too long with the settings I had), and the compression on vimeo makes it look worse. I've since learned some techniques that would have sped things up significantly, but live and learn.
<iframe src="http://player.vimeo.com/video/62129944" width="500" height="375" frameborder="0" webkitAllowFullScreen mozallowfullscreen allowFullScreen></iframe> <p><a href="http://vimeo.com/62129944">Houdini Mixamo Costume Competition Final Entry - Girl with the Glowing Tattoo</a> from <a href="http://vimeo.com/user2880486">Jim Crafton</a> on <a href="http://vimeo.com">Vimeo</a>.</p>
Jim Craftonhttp://www.blogger.com/profile/06342609230425703376noreply@blogger.com0tag:blogger.com,1999:blog-2959920798236020367.post-49553128632404679812012-10-26T10:28:00.003-07:002012-10-26T10:28:53.314-07:00Biomech 2 - modeling done and texturing in progressSome further progress on the second biomech creature. The modeling is pretty much done, and I'm in the process of texturing it.
Here's some shots of the remainder of modeling progress
<table style="width:auto;"><tr><td><a href="https://picasaweb.google.com/lh/photo/KZyTlwx4W3jPXW8C8X2AmdMTjNZETYmyPJy0liipFm0?feat=embedwebsite"><img src="https://lh3.googleusercontent.com/-Ca9KWi6oPIo/UIrD6fkjIAI/AAAAAAAAGY0/HDKTByPWnTg/s400/biomechB-nasty-wip10.jpg" height="225" width="400" /></a></td></tr><tr><td style="font-family:arial,sans-serif; font-size:11px; text-align:right">From <a href="https://picasaweb.google.com/116196418882911314977/3D2012?authuser=0&feat=embedwebsite">3D 2012</a></td></tr></table>
<table style="width:auto;"><tr><td><a href="https://picasaweb.google.com/lh/photo/YzhF24B1jyxrPCGUXek5_NMTjNZETYmyPJy0liipFm0?feat=embedwebsite"><img src="https://lh6.googleusercontent.com/-PykPt5nQTb0/UIrD6Ym2FZI/AAAAAAAAGY0/LsqLs9W5Al0/s400/biomechB-nasty-wip11.jpg" height="225" width="400" /></a></td></tr><tr><td style="font-family:arial,sans-serif; font-size:11px; text-align:right">From <a href="https://picasaweb.google.com/116196418882911314977/3D2012?authuser=0&feat=embedwebsite">3D 2012</a></td></tr></table>
<table style="width:auto;"><tr><td><a href="https://picasaweb.google.com/lh/photo/kKo31_U5h19N3HZ7pBkVU9MTjNZETYmyPJy0liipFm0?feat=embedwebsite"><img src="https://lh5.googleusercontent.com/-8fQ0WQE2yag/UIrD7Id2O6I/AAAAAAAAGY0/xjeurRg12aE/s400/biomechB-nasty-wip12.jpg" height="225" width="400" /></a></td></tr><tr><td style="font-family:arial,sans-serif; font-size:11px; text-align:right">From <a href="https://picasaweb.google.com/116196418882911314977/3D2012?authuser=0&feat=embedwebsite">3D 2012</a></td></tr></table>
<table style="width:auto;"><tr><td><a href="https://picasaweb.google.com/lh/photo/4px7qWbPus-fcfEu6mSTytMTjNZETYmyPJy0liipFm0?feat=embedwebsite"><img src="https://lh3.googleusercontent.com/-uX1X_SacVOI/UIrD7BdAPII/AAAAAAAAGY0/_LPLLGdj-g8/s400/biomechB-nasty-wip13.jpg" height="225" width="400" /></a></td></tr><tr><td style="font-family:arial,sans-serif; font-size:11px; text-align:right">From <a href="https://picasaweb.google.com/116196418882911314977/3D2012?authuser=0&feat=embedwebsite">3D 2012</a></td></tr></table>
<table style="width:auto;"><tr><td><a href="https://picasaweb.google.com/lh/photo/b97pqC2NEdCi6wdfzdWR49MTjNZETYmyPJy0liipFm0?feat=embedwebsite"><img src="https://lh5.googleusercontent.com/-82x-JTst6OU/UIrD7rRYFTI/AAAAAAAAGY0/AsERKrWHIxk/s400/biomechB-nasty-wip15.jpg" height="225" width="400" /></a></td></tr><tr><td style="font-family:arial,sans-serif; font-size:11px; text-align:right">From <a href="https://picasaweb.google.com/116196418882911314977/3D2012?authuser=0&feat=embedwebsite">3D 2012</a></td></tr></table>
<table style="width:auto;"><tr><td><a href="https://picasaweb.google.com/lh/photo/d4Wye5RSwAu37MqxQLj2rNMTjNZETYmyPJy0liipFm0?feat=embedwebsite"><img src="https://lh3.googleusercontent.com/-fJd3JH-bm_M/UIrD7vfGAhI/AAAAAAAAGY0/ZTuFLQFU-wM/s400/biomechB-nasty-wip16.jpg" height="225" width="400" /></a></td></tr><tr><td style="font-family:arial,sans-serif; font-size:11px; text-align:right">From <a href="https://picasaweb.google.com/116196418882911314977/3D2012?authuser=0&feat=embedwebsite">3D 2012</a></td></tr></table>
<table style="width:auto;"><tr><td><a href="https://picasaweb.google.com/lh/photo/LIH8jSDNAi0c_0i9N_lXCtMTjNZETYmyPJy0liipFm0?feat=embedwebsite"><img src="https://lh5.googleusercontent.com/-7g-WB9v3OqI/UIrD72fPBlI/AAAAAAAAGY0/CfIYN_xrPvw/s400/biomechB-nasty-wip17.jpg" height="225" width="400" /></a></td></tr><tr><td style="font-family:arial,sans-serif; font-size:11px; text-align:right">From <a href="https://picasaweb.google.com/116196418882911314977/3D2012?authuser=0&feat=embedwebsite">3D 2012</a></td></tr></table>
Final stages
<table style="width:auto;"><tr><td><a href="https://picasaweb.google.com/lh/photo/6kPfYsxXDEaWxatgzMsiSNMTjNZETYmyPJy0liipFm0?feat=embedwebsite"><img src="https://lh3.googleusercontent.com/-AhVd8CGG7FY/UIrD8sa-OyI/AAAAAAAAGY0/qSr1JI-YhAo/s400/biomechB-nasty-wip18.jpg" height="225" width="400" /></a></td></tr><tr><td style="font-family:arial,sans-serif; font-size:11px; text-align:right">From <a href="https://picasaweb.google.com/116196418882911314977/3D2012?authuser=0&feat=embedwebsite">3D 2012</a></td></tr></table>
<table style="width:auto;"><tr><td><a href="https://picasaweb.google.com/lh/photo/cGXpA135WeTDPCw-zAbm09MTjNZETYmyPJy0liipFm0?feat=embedwebsite"><img src="https://lh6.googleusercontent.com/-4Le2QFRNo4Y/UIrD8Jp7EII/AAAAAAAAGY0/DBQK_cYAYpU/s400/biomechB-nasty-wip19.jpg" height="225" width="400" /></a></td></tr><tr><td style="font-family:arial,sans-serif; font-size:11px; text-align:right">From <a href="https://picasaweb.google.com/116196418882911314977/3D2012?authuser=0&feat=embedwebsite">3D 2012</a></td></tr></table>
Initial texturing
<table style="width:auto;"><tr><td><a href="https://picasaweb.google.com/lh/photo/TLuTCKtYWFtd1GWVQ_8FadMTjNZETYmyPJy0liipFm0?feat=embedwebsite"><img src="https://lh5.googleusercontent.com/-V-3cDvDp44I/UIrD8l4ETXI/AAAAAAAAGY0/sxfUrFE2lYI/s400/biomechB-nasty-wip21.jpg" height="225" width="400" /></a></td></tr><tr><td style="font-family:arial,sans-serif; font-size:11px; text-align:right">From <a href="https://picasaweb.google.com/116196418882911314977/3D2012?authuser=0&feat=embedwebsite">3D 2012</a></td></tr></table>
<table style="width:auto;"><tr><td><a href="https://picasaweb.google.com/lh/photo/TYhSFZAQYW4hASSfBh1xJNMTjNZETYmyPJy0liipFm0?feat=embedwebsite"><img src="https://lh3.googleusercontent.com/-lRTJTSGsnjM/UIrD83_V9zI/AAAAAAAAGY0/XhN_yz-cq8U/s400/biomechB-nasty-wip22.jpg" height="225" width="400" /></a></td></tr><tr><td style="font-family:arial,sans-serif; font-size:11px; text-align:right">From <a href="https://picasaweb.google.com/116196418882911314977/3D2012?authuser=0&feat=embedwebsite">3D 2012</a></td></tr></table>
Rigging was done with Messiah, still have some issues with some of tubing and getting it to deform cleanly.
Now we move over to Houdini and render it up! Mantra using PBR for the renderer.
Spooky lighting
<table style="width:auto;"><tr><td><a href="https://picasaweb.google.com/lh/photo/ybipK15w4zfXKG8D_JYMFtMTjNZETYmyPJy0liipFm0?feat=embedwebsite"><img src="https://lh5.googleusercontent.com/-vGr0sv79n1E/UIrD5_b_kPI/AAAAAAAAGY0/O_EdhhB5EqQ/s400/biomech2-pose2.jpg" height="225" width="400" /></a></td></tr><tr><td style="font-family:arial,sans-serif; font-size:11px; text-align:right">From <a href="https://picasaweb.google.com/116196418882911314977/3D2012?authuser=0&feat=embedwebsite">3D 2012</a></td></tr></table>
<table style="width:auto;"><tr><td><a href="https://picasaweb.google.com/lh/photo/M6LMZ9SOMRj_PsRfxZQzCtMTjNZETYmyPJy0liipFm0?feat=embedwebsite"><img src="https://lh3.googleusercontent.com/-I4qD6T5jF7o/UIrD53_9hdI/AAAAAAAAGY0/dcTGkVyzQdw/s400/biomech2-pose3.jpg" height="225" width="400" /></a></td></tr><tr><td style="font-family:arial,sans-serif; font-size:11px; text-align:right">From <a href="https://picasaweb.google.com/116196418882911314977/3D2012?authuser=0&feat=embedwebsite">3D 2012</a></td></tr></table>
Studio style, with more refinements to the material settings.
<table style="width:auto;"><tr><td><a href="https://picasaweb.google.com/lh/photo/o9H69iZiWaMNKdJOMIkIaNMTjNZETYmyPJy0liipFm0?feat=embedwebsite"><img src="https://lh4.googleusercontent.com/-iP-2ozQU5PI/UIrD6KuFrrI/AAAAAAAAGY0/_oaATxL404E/s400/biomech2-pose5.jpg" height="360" width="400" /></a></td></tr><tr><td style="font-family:arial,sans-serif; font-size:11px; text-align:right">From <a href="https://picasaweb.google.com/116196418882911314977/3D2012?authuser=0&feat=embedwebsite">3D 2012</a></td></tr></table>
<table style="width:auto;"><tr><td><a href="https://picasaweb.google.com/lh/photo/3vvp1L42D9RYcfVL2ZEKWdMTjNZETYmyPJy0liipFm0?feat=embedwebsite"><img src="https://lh6.googleusercontent.com/-oscnDP29mEA/UIrD6XbGn4I/AAAAAAAAGY0/QQx86abwivM/s400/biomech2-pose6.jpg" height="360" width="400" /></a></td></tr><tr><td style="font-family:arial,sans-serif; font-size:11px; text-align:right">From <a href="https://picasaweb.google.com/116196418882911314977/3D2012?authuser=0&feat=embedwebsite">3D 2012</a></td></tr></table>
Jim Craftonhttp://www.blogger.com/profile/06342609230425703376noreply@blogger.com0tag:blogger.com,1999:blog-2959920798236020367.post-46035264415623122342012-10-26T10:20:00.001-07:002012-10-26T10:20:18.731-07:00Houdini's instancingFinally understood instancing in Houdini, so I made a test scene that instances lights and geometry. The scene was modeled in modo by doing one half of one section. This was then imported in, mirrored and then instanced multiple times. Floor tubing (not very visible) was also instanced, as well as the lights at the top, and the random placement of the vases. Very cool to use once you get the hang of it.
<table style="width:auto;"><tr><td><a href="https://picasaweb.google.com/lh/photo/-fpVnk407vJ20KLR-iNBF9MTjNZETYmyPJy0liipFm0?feat=embedwebsite"><img src="https://lh3.googleusercontent.com/-ERJ9HeuDhLs/UE3PYfqEcXI/AAAAAAAAGW4/qUm85ECiv7M/s400/room2-test.jpg" height="225" width="400" /></a></td></tr><tr><td style="font-family:arial,sans-serif; font-size:11px; text-align:right">From <a href="https://picasaweb.google.com/116196418882911314977/3D2012?authuser=0&feat=embedwebsite">3D 2012</a></td></tr></table>Jim Craftonhttp://www.blogger.com/profile/06342609230425703376noreply@blogger.com0tag:blogger.com,1999:blog-2959920798236020367.post-30541103823762885212012-10-26T10:17:00.000-07:002012-10-26T10:17:08.249-07:00Biomech 1 turntableSome shots of the first bio mech creature in a turntable scene. Something a little more suitable for presentation purposes.
Zbrush texturing
<table style="width:auto;"><tr><td><a href="https://picasaweb.google.com/lh/photo/oTKdgjkvzFwy6Ib7nbTagdMTjNZETYmyPJy0liipFm0?feat=embedwebsite"><img src="https://lh3.googleusercontent.com/-Donn4b5vquc/UCxz3Qgt_6I/AAAAAAAAGVo/rUSvozADJsM/s400/biomech-nasty-wip65.jpg" height="225" width="400" /></a></td></tr><tr><td style="font-family:arial,sans-serif; font-size:11px; text-align:right">From <a href="https://picasaweb.google.com/116196418882911314977/3D2012?authuser=0&feat=embedwebsite">3D 2012</a></td></tr></table>
Turntable, rendered with Houdini and mantra (using PBR)
<table style="width:auto;"><tr><td><a href="https://picasaweb.google.com/lh/photo/s_HC4vzkV-iXyTEAne3uENMTjNZETYmyPJy0liipFm0?feat=embedwebsite"><img src="https://lh3.googleusercontent.com/-4PqAoGNBd8I/UENt0eVSTkI/AAAAAAAAGWU/g2F0NbXcDu8/s400/turntable_1.jpg" height="225" width="400" /></a></td></tr><tr><td style="font-family:arial,sans-serif; font-size:11px; text-align:right">From <a href="https://picasaweb.google.com/116196418882911314977/3D2012?authuser=0&feat=embedwebsite">3D 2012</a></td></tr></table>
<table style="width:auto;"><tr><td><a href="https://picasaweb.google.com/lh/photo/aIbzN6N6BQOincx_PjWLe9MTjNZETYmyPJy0liipFm0?feat=embedwebsite"><img src="https://lh4.googleusercontent.com/-wWOvftXH6IA/UENt1A6cqdI/AAAAAAAAGWU/XaC18NVGnus/s400/turntable_2.jpg" height="225" width="400" /></a></td></tr><tr><td style="font-family:arial,sans-serif; font-size:11px; text-align:right">From <a href="https://picasaweb.google.com/116196418882911314977/3D2012?authuser=0&feat=embedwebsite">3D 2012</a></td></tr></table>
<table style="width:auto;"><tr><td><a href="https://picasaweb.google.com/lh/photo/c00QXR5Vv2yH8JyFokHhWdMTjNZETYmyPJy0liipFm0?feat=embedwebsite"><img src="https://lh5.googleusercontent.com/-7eADYAdRoZw/UENt1YNMCnI/AAAAAAAAGWU/1yJpxZA6k4s/s400/turntable_3.jpg" height="225" width="400" /></a></td></tr><tr><td style="font-family:arial,sans-serif; font-size:11px; text-align:right">From <a href="https://picasaweb.google.com/116196418882911314977/3D2012?authuser=0&feat=embedwebsite">3D 2012</a></td></tr></table>
<table style="width:auto;"><tr><td><a href="https://picasaweb.google.com/lh/photo/FdTWOyPHpC9FWsqRLMbIUdMTjNZETYmyPJy0liipFm0?feat=embedwebsite"><img src="https://lh4.googleusercontent.com/-2PFJNqa6NbY/UENt1799rAI/AAAAAAAAGWU/-dqyVdlHbh4/s400/turntable_4.jpg" height="225" width="400" /></a></td></tr><tr><td style="font-family:arial,sans-serif; font-size:11px; text-align:right">From <a href="https://picasaweb.google.com/116196418882911314977/3D2012?authuser=0&feat=embedwebsite">3D 2012</a></td></tr></table>Jim Craftonhttp://www.blogger.com/profile/06342609230425703376noreply@blogger.com0tag:blogger.com,1999:blog-2959920798236020367.post-23112460822970007132012-07-19T12:22:00.004-07:002012-07-19T12:23:18.636-07:00Some more biomech workGot a little more done bits and pieces here and there. At this point it's all just a dynamesh blob, soon I'll have to retopologize and move it over to a real mesh.
<table style="width:auto;"><tr><td><a href="https://picasaweb.google.com/lh/photo/T4DvwDYLxNG0RBUTdotiXdMTjNZETYmyPJy0liipFm0?feat=embedwebsite"><img src="https://lh5.googleusercontent.com/-jsOltk38hVo/T_MD5qhXvQI/AAAAAAAAGTk/OGgt3BWTXF8/s400/biomech-nasty-wip64.jpg" height="225" width="400" /></a></td></tr><tr><td style="font-family:arial,sans-serif; font-size:11px; text-align:right">From <a href="https://picasaweb.google.com/jim.crafton/3D2012?authuser=0&feat=embedwebsite">3D 2012</a></td></tr></table>
<table style="width:auto;"><tr><td><a href="https://picasaweb.google.com/lh/photo/zhxLTpUGRyqLDL-Fb7k0e9MTjNZETYmyPJy0liipFm0?feat=embedwebsite"><img src="https://lh5.googleusercontent.com/-sxooo7Vw9Pw/UAheS_Q9vjI/AAAAAAAAGUI/wmnfC3WIjG0/s400/biomechB-nasty-wip2.jpg" height="225" width="400" /></a></td></tr><tr><td style="font-family:arial,sans-serif; font-size:11px; text-align:right">From <a href="https://picasaweb.google.com/jim.crafton/3D2012?authuser=0&feat=embedwebsite">3D 2012</a></td></tr></table>
<table style="width:auto;"><tr><td><a href="https://picasaweb.google.com/lh/photo/zZReMigrj19SG0W5kS1LE9MTjNZETYmyPJy0liipFm0?feat=embedwebsite"><img src="https://lh5.googleusercontent.com/-n9IADE8iBWA/UAheS2D11xI/AAAAAAAAGUI/l3SThvFtvYM/s400/biomechB-nasty-wip3.jpg" height="225" width="400" /></a></td></tr><tr><td style="font-family:arial,sans-serif; font-size:11px; text-align:right">From <a href="https://picasaweb.google.com/jim.crafton/3D2012?authuser=0&feat=embedwebsite">3D 2012</a></td></tr></table>
<table style="width:auto;"><tr><td><a href="https://picasaweb.google.com/lh/photo/PXGjsy_j574yz_ulOE6uQdMTjNZETYmyPJy0liipFm0?feat=embedwebsite"><img src="https://lh4.googleusercontent.com/-XgN5wPaoF7I/UAheS3DAooI/AAAAAAAAGUI/XWk6L1CNGck/s400/biomechB-nasty-wip4.jpg" height="225" width="400" /></a></td></tr><tr><td style="font-family:arial,sans-serif; font-size:11px; text-align:right">From <a href="https://picasaweb.google.com/jim.crafton/3D2012?authuser=0&feat=embedwebsite">3D 2012</a></td></tr></table>Jim Craftonhttp://www.blogger.com/profile/06342609230425703376noreply@blogger.com1tag:blogger.com,1999:blog-2959920798236020367.post-6878835858937010982012-05-29T19:28:00.001-07:002012-07-19T12:24:44.998-07:00Another biomech creatureNoodling around with another attempt at a biomech creature
<table style="width:auto;"><tr><td><a href="https://picasaweb.google.com/lh/photo/bYnFRdTY9YRphf-6QJnM4NMTjNZETYmyPJy0liipFm0?feat=embedwebsite"><img src="https://lh3.googleusercontent.com/-qTVAw_tXQ5U/T57vQVADhoI/AAAAAAAAGQU/NZa5IpyU2aQ/s400/biomechB-nasty-wip1.jpg" height="225" width="400" /></a></td></tr><tr><td style="font-family:arial,sans-serif; font-size:11px; text-align:right">From <a href="https://picasaweb.google.com/jim.crafton/3D2012?authuser=0&feat=embedwebsite">3D 2012</a></td></tr></table>
<table style="width:auto;"><tr><td><a href="https://picasaweb.google.com/lh/photo/D9ZJcwzdl5D5ZVelfbXwi9MTjNZETYmyPJy0liipFm0?feat=embedwebsite"><img src="https://lh4.googleusercontent.com/-2DbW4EZ3iMU/T8V_T9ZH_9I/AAAAAAAAGRA/SGEkDYVyCfs/s400/biomech-nasty-wip52.jpg" height="251" width="400" /></a></td></tr><tr><td style="font-family:arial,sans-serif; font-size:11px; text-align:right">From <a href="https://picasaweb.google.com/jim.crafton/3D2012?authuser=0&feat=embedwebsite">3D 2012</a></td></tr></table>
Remeshed in modo 601 with the new topology tools (way cool - thanks Luxology!!!).
<table style="width:auto;"><tr><td><a href="https://picasaweb.google.com/lh/photo/nWsbE51NfEvwnaCOBo9iqNMTjNZETYmyPJy0liipFm0?feat=embedwebsite"><img src="https://lh5.googleusercontent.com/-t-7Dkv0obIA/T8V_U5KEL8I/AAAAAAAAGRI/mmcXjyFXMvM/s400/biomech-nasty-wip54.jpg" height="400" width="344" /></a></td></tr><tr><td style="font-family:arial,sans-serif; font-size:11px; text-align:right">From <a href="https://picasaweb.google.com/jim.crafton/3D2012?authuser=0&feat=embedwebsite">3D 2012</a></td></tr></table>
<table style="width:auto;"><tr><td><a href="https://picasaweb.google.com/lh/photo/ibOacWcx1u80Ih6YjpFQM9MTjNZETYmyPJy0liipFm0?feat=embedwebsite"><img src="https://lh5.googleusercontent.com/-jNN8l7BFex4/T8V_Xl0VSFI/AAAAAAAAGRc/2e_xI5-feCI/s400/biomech-nasty-wip53.jpg" height="251" width="400" /></a></td></tr><tr><td style="font-family:arial,sans-serif; font-size:11px; text-align:right">From <a href="https://picasaweb.google.com/jim.crafton/3D2012?authuser=0&feat=embedwebsite">3D 2012</a></td></tr></table>Jim Craftonhttp://www.blogger.com/profile/06342609230425703376noreply@blogger.com0tag:blogger.com,1999:blog-2959920798236020367.post-33506141582641585892012-05-29T19:25:00.002-07:002012-07-19T12:24:20.031-07:00More biomech stuffMore stuff for this project. First a bit more on the head innards - the biobrain if you will:
possible color scheme...
<table style="width:auto;"><tr><td><a href="https://picasaweb.google.com/lh/photo/bW_Mbk9nAMgwrV28yeTMudMTjNZETYmyPJy0liipFm0?feat=embedwebsite"><img src="https://lh5.googleusercontent.com/-J0sdn2YMmdg/T8WCfuM9cCI/AAAAAAAAGSw/dwmLMARsd40/s400/biomech-nasty-wip61.jpg" height="225" width="400" /></a></td></tr><tr><td style="font-family:arial,sans-serif; font-size:11px; text-align:right">From <a href="https://picasaweb.google.com/jim.crafton/3D2012?authuser=0&feat=embedwebsite">3D 2012</a></td></tr></table>
Some adjustments to the creature, additional detail to the texturing, and some minor tweaks to the hands to make them a little larger:
<table style="width:auto;"><tr><td><a href="https://picasaweb.google.com/lh/photo/VI0t2PUayLOXrlltswt5LdMTjNZETYmyPJy0liipFm0?feat=embedwebsite"><img src="https://lh4.googleusercontent.com/-JlOBwDDvx8A/T8WCgcI55UI/AAAAAAAAGSw/hYL8H4YdHdk/s400/biomech-nasty-wip62.jpg" height="225" width="400" /></a></td></tr><tr><td style="font-family:arial,sans-serif; font-size:11px; text-align:right">From <a href="https://picasaweb.google.com/jim.crafton/3D2012?authuser=0&feat=embedwebsite">3D 2012</a></td></tr></table>
<table style="width:auto;"><tr><td><a href="https://picasaweb.google.com/lh/photo/V-Tz-CSUAsVC9p1deSPmWtMTjNZETYmyPJy0liipFm0?feat=embedwebsite"><img src="https://lh3.googleusercontent.com/-lsXMYzPv7M8/T8WCgdTwKtI/AAAAAAAAGSw/xtR3hHhSeGU/s400/biomech-nasty-wip63.jpg" height="225" width="400" /></a></td></tr><tr><td style="font-family:arial,sans-serif; font-size:11px; text-align:right">From <a href="https://picasaweb.google.com/jim.crafton/3D2012?authuser=0&feat=embedwebsite">3D 2012</a></td></tr></table>
More environment work:
<table style="width:auto;"><tr><td><a href="https://picasaweb.google.com/lh/photo/vx1vsvoHTdrn7od0uWKvRNMTjNZETYmyPJy0liipFm0?feat=embedwebsite"><img src="https://lh3.googleusercontent.com/-FXws12quYbc/T8V_Wm0_UNI/AAAAAAAAGRQ/CxAenJnECkQ/s400/biomech-nasty-wip55.jpg" height="225" width="400" /></a></td></tr><tr><td style="font-family:arial,sans-serif; font-size:11px; text-align:right">From <a href="https://picasaweb.google.com/jim.crafton/3D2012?authuser=0&feat=embedwebsite">3D 2012</a></td></tr></table>
<table style="width:auto;"><tr><td><a href="https://picasaweb.google.com/lh/photo/D_JUifdQs4rpUZfKCRcANNMTjNZETYmyPJy0liipFm0?feat=embedwebsite"><img src="https://lh4.googleusercontent.com/-W-OCDWBqSP0/T8V_ZKUOCFI/AAAAAAAAGRo/hnq7OV2X0J4/s400/biomech-nasty-wip56.jpg" height="225" width="400" /></a></td></tr><tr><td style="font-family:arial,sans-serif; font-size:11px; text-align:right">From <a href="https://picasaweb.google.com/jim.crafton/3D2012?authuser=0&feat=embedwebsite">3D 2012</a></td></tr></table>
<table style="width:auto;"><tr><td><a href="https://picasaweb.google.com/lh/photo/frFCThzfgsVdCSTc_64mTdMTjNZETYmyPJy0liipFm0?feat=embedwebsite"><img src="https://lh3.googleusercontent.com/-35fg4A2p5b8/T8V_Zyja2JI/AAAAAAAAGRw/_vQaX4KFlCQ/s400/biomech-nasty-wip57.jpg" height="225" width="400" /></a></td></tr><tr><td style="font-family:arial,sans-serif; font-size:11px; text-align:right">From <a href="https://picasaweb.google.com/jim.crafton/3D2012?authuser=0&feat=embedwebsite">3D 2012</a></td></tr></table>
After some work in zbrush to add a bit more detail with sculpting and texturing:
<table style="width:auto;"><tr><td><a href="https://picasaweb.google.com/lh/photo/wozgmLoqG8gvVhzHmFisGdMTjNZETYmyPJy0liipFm0?feat=embedwebsite"><img src="https://lh3.googleusercontent.com/-8moqfmwtszA/T8V--LiJXJI/AAAAAAAAGQo/rH0DVpGaXp4/s400/biomech-nasty-wip59.jpg" height="225" width="400" /></a></td></tr><tr><td style="font-family:arial,sans-serif; font-size:11px; text-align:right">From <a href="https://picasaweb.google.com/jim.crafton/3D2012?authuser=0&feat=embedwebsite">3D 2012</a></td></tr></table>
<table style="width:auto;"><tr><td><a href="https://picasaweb.google.com/lh/photo/mrtOgKyhSs0CWLLaDCEoAdMTjNZETYmyPJy0liipFm0?feat=embedwebsite"><img src="https://lh6.googleusercontent.com/-hW5bV9Ykvxo/T8V-_TTbAXI/AAAAAAAAGQw/RhpypANz1mY/s400/biomech-nasty-wip58.jpg" height="225" width="400" /></a></td></tr><tr><td style="font-family:arial,sans-serif; font-size:11px; text-align:right">From <a href="https://picasaweb.google.com/jim.crafton/3D2012?authuser=0&feat=embedwebsite">3D 2012</a></td></tr></table>
This was all brought in to Houdini for rendering and lighting and composited in AfterEffects:
<table style="width:auto;"><tr><td><a href="https://picasaweb.google.com/lh/photo/QezzRqqWKM-ncF-rRIMxJtMTjNZETYmyPJy0liipFm0?feat=embedwebsite"><img src="https://lh6.googleusercontent.com/-th3svwCtC4o/T8V_2UfT6hI/AAAAAAAAGSE/pJyIAqV_9oE/s400/test1_beauty_biomech_room_13.jpg" height="225" width="400" /></a></td></tr><tr><td style="font-family:arial,sans-serif; font-size:11px; text-align:right">From <a href="https://picasaweb.google.com/jim.crafton/3D2012?authuser=0&feat=embedwebsite">3D 2012</a></td></tr></table>
an attempt at a darker shot, with the light from something like a flashlight:
<table style="width:auto;"><tr><td><a href="https://picasaweb.google.com/lh/photo/jm4NPBaBHOYweL0YY98HYdMTjNZETYmyPJy0liipFm0?feat=embedwebsite"><img src="https://lh4.googleusercontent.com/-7KvIlXQOX6k/T8V_ycPZNII/AAAAAAAAGR8/0mYO9CxYah0/s400/test2_biomech_room1.jpg" height="225" width="400" /></a></td></tr><tr><td style="font-family:arial,sans-serif; font-size:11px; text-align:right">From <a href="https://picasaweb.google.com/jim.crafton/3D2012?authuser=0&feat=embedwebsite">3D 2012</a></td></tr></table>Jim Craftonhttp://www.blogger.com/profile/06342609230425703376noreply@blogger.com0tag:blogger.com,1999:blog-2959920798236020367.post-77643004359243780142012-04-30T13:12:00.001-07:002012-04-30T13:15:10.857-07:00More biomech stuff - building environmentAnother set of updates for the biomech creature. Got more work done with finishing up the mesh and adding textures.
<table style="width:auto;"><tr><td><a href="https://picasaweb.google.com/lh/photo/fwuiJhuY5k0aOQ8fhIHkQ9MTjNZETYmyPJy0liipFm0?feat=embedwebsite"><img src="https://lh5.googleusercontent.com/-74XcMS_WVvI/T4RVCdzD9DI/AAAAAAAAGM0/XSNclz7anVk/s400/biomech-nasty-wip28.jpg" height="225" width="400" /></a></td></tr><tr><td style="font-family:arial,sans-serif; font-size:11px; text-align:right">From <a href="https://picasaweb.google.com/jim.crafton/3D2012?authuser=0&feat=embedwebsite">3D 2012</a></td></tr></table>
<table style="width:auto;"><tr><td><a href="https://picasaweb.google.com/lh/photo/nv41Dygm8smOTScT-ywqiNMTjNZETYmyPJy0liipFm0?feat=embedwebsite"><img src="https://lh5.googleusercontent.com/-Ux4G6sbCG-Y/T4RVClWyOKI/AAAAAAAAGM8/bPXQrGDZ6Og/s400/biomech-nasty-wip27.jpg" height="225" width="400" /></a></td></tr><tr><td style="font-family:arial,sans-serif; font-size:11px; text-align:right">From <a href="https://picasaweb.google.com/jim.crafton/3D2012?authuser=0&feat=embedwebsite">3D 2012</a></td></tr></table>
Turntable:
<iframe src="http://player.vimeo.com/video/39987149" width="400" height="300" frameborder="0" webkitAllowFullScreen mozallowfullscreen allowFullScreen></iframe>
Textures
<table style="width:auto;"><tr><td><a href="https://picasaweb.google.com/lh/photo/BYMfMGQMQpEdQ3mMfkEqj9MTjNZETYmyPJy0liipFm0?feat=embedwebsite"><img src="https://lh4.googleusercontent.com/-JFMWRlCnAyI/T4udKbmzD7I/AAAAAAAAGOA/xQ6M8kp6zfI/s400/biomech-nasty-wip32.jpg" height="225" width="400" /></a></td></tr><tr><td style="font-family:arial,sans-serif; font-size:11px; text-align:right">From <a href="https://picasaweb.google.com/jim.crafton/3D2012?authuser=0&feat=embedwebsite">3D 2012</a></td></tr></table>
and rendering in Houdini:
<table style="width:auto;"><tr><td><a href="https://picasaweb.google.com/lh/photo/vfITh_PzOv42yvKJt_bsYdMTjNZETYmyPJy0liipFm0?feat=embedwebsite"><img src="https://lh3.googleusercontent.com/-SoVCWI_ouKo/T4udIe3Ot5I/AAAAAAAAGNM/ynmmRgxwDnA/s400/biomech-nasty-wip31.jpg" height="225" width="400" /></a></td></tr><tr><td style="font-family:arial,sans-serif; font-size:11px; text-align:right">From <a href="https://picasaweb.google.com/jim.crafton/3D2012?authuser=0&feat=embedwebsite">3D 2012</a></td></tr></table>
<table style="width:auto;"><tr><td><a href="https://picasaweb.google.com/lh/photo/BlxntXQoyNF-9WsHskQqAtMTjNZETYmyPJy0liipFm0?feat=embedwebsite"><img src="https://lh4.googleusercontent.com/-vO_Oj3rXUo8/T4udIk5q72I/AAAAAAAAGNQ/nUIsEIXu7pA/s400/biomech-nasty-wip30.jpg" height="225" width="400" /></a></td></tr><tr><td style="font-family:arial,sans-serif; font-size:11px; text-align:right">From <a href="https://picasaweb.google.com/jim.crafton/3D2012?authuser=0&feat=embedwebsite">3D 2012</a></td></tr></table>
Video - animated in messiah, rendered in Houdini, post in AE:
<iframe src="http://player.vimeo.com/video/40403233" width="400" height="300" frameborder="0" webkitAllowFullScreen mozallowfullscreen allowFullScreen></iframe>
Internals of the head - the brainbox:
<table style="width:auto;"><tr><td><a href="https://picasaweb.google.com/lh/photo/65ixvzTVieAatHx37lskitMTjNZETYmyPJy0liipFm0?feat=embedwebsite"><img src="https://lh5.googleusercontent.com/-uchq5iUGjO8/T57vORq1klI/AAAAAAAAGQU/xw2RgFfPVms/s400/biomech-nasty-wip39.jpg" height="267" width="400" /></a></td></tr><tr><td style="font-family:arial,sans-serif; font-size:11px; text-align:right">From <a href="https://picasaweb.google.com/jim.crafton/3D2012?authuser=0&feat=embedwebsite">3D 2012</a></td></tr></table>
<table style="width:auto;"><tr><td><a href="https://picasaweb.google.com/lh/photo/MsVgu6GdisMaA48n-TZsQtMTjNZETYmyPJy0liipFm0?feat=embedwebsite"><img src="https://lh6.googleusercontent.com/-ewQ9xQg7l-0/T57vOWHahPI/AAAAAAAAGQU/dDtI7hCYNg8/s400/biomech-nasty-wip40.jpg" height="267" width="400" /></a></td></tr><tr><td style="font-family:arial,sans-serif; font-size:11px; text-align:right">From <a href="https://picasaweb.google.com/jim.crafton/3D2012?authuser=0&feat=embedwebsite">3D 2012</a></td></tr></table>
<table style="width:auto;"><tr><td><a href="https://picasaweb.google.com/lh/photo/nD8bFcvhZqs_yIwGKDSwjdMTjNZETYmyPJy0liipFm0?feat=embedwebsite"><img src="https://lh5.googleusercontent.com/-3wz4bGxiDN8/T57vP3Fn3mI/AAAAAAAAGQU/pNnB-iWgrC8/s400/biomech-nasty-wip49.jpg" height="267" width="400" /></a></td></tr><tr><td style="font-family:arial,sans-serif; font-size:11px; text-align:right">From <a href="https://picasaweb.google.com/jim.crafton/3D2012?authuser=0&feat=embedwebsite">3D 2012</a></td></tr></table>
Room environment WIP, modo rendering, just clay model for now
<table style="width:auto;"><tr><td><a href="https://picasaweb.google.com/lh/photo/OeJgeJoGs7e_leGt36zgRdMTjNZETYmyPJy0liipFm0?feat=embedwebsite"><img src="https://lh6.googleusercontent.com/-CDEei8l38NE/T57vOVnyzjI/AAAAAAAAGQU/fEC6UUduXmg/s400/biomech-nasty-wip42.jpg" height="225" width="400" /></a></td></tr><tr><td style="font-family:arial,sans-serif; font-size:11px; text-align:right">From <a href="https://picasaweb.google.com/jim.crafton/3D2012?authuser=0&feat=embedwebsite">3D 2012</a></td></tr></table>
<table style="width:auto;"><tr><td><a href="https://picasaweb.google.com/lh/photo/0IG1ZsbBkb7lK3oiPutZh9MTjNZETYmyPJy0liipFm0?feat=embedwebsite"><img src="https://lh6.googleusercontent.com/-dlrB1Ds_WW8/T57vOxDkn2I/AAAAAAAAGQU/3WqiFAm6g2M/s400/biomech-nasty-wip43.jpg" height="225" width="400" /></a></td></tr><tr><td style="font-family:arial,sans-serif; font-size:11px; text-align:right">From <a href="https://picasaweb.google.com/jim.crafton/3D2012?authuser=0&feat=embedwebsite">3D 2012</a></td></tr></table>
<table style="width:auto;"><tr><td><a href="https://picasaweb.google.com/lh/photo/QliVKeS63B_e-3FPcBFZu9MTjNZETYmyPJy0liipFm0?feat=embedwebsite"><img src="https://lh3.googleusercontent.com/-iq6iAX-ENcs/T57vO399LEI/AAAAAAAAGQU/kiWHQo_IeGU/s400/biomech-nasty-wip44.jpg" height="225" width="400" /></a></td></tr><tr><td style="font-family:arial,sans-serif; font-size:11px; text-align:right">From <a href="https://picasaweb.google.com/jim.crafton/3D2012?authuser=0&feat=embedwebsite">3D 2012</a></td></tr></table>
<table style="width:auto;"><tr><td><a href="https://picasaweb.google.com/lh/photo/SP0zcF8l3W_k8hiCDuyWVNMTjNZETYmyPJy0liipFm0?feat=embedwebsite"><img src="https://lh6.googleusercontent.com/-8ibJTrXDlGo/T57vPBrPn3I/AAAAAAAAGQU/d9L1DlMGaDM/s400/biomech-nasty-wip45.jpg" height="225" width="400" /></a></td></tr><tr><td style="font-family:arial,sans-serif; font-size:11px; text-align:right">From <a href="https://picasaweb.google.com/jim.crafton/3D2012?authuser=0&feat=embedwebsite">3D 2012</a></td></tr></table>
<table style="width:auto;"><tr><td><a href="https://picasaweb.google.com/lh/photo/Qge0EGSkewJdrxczyeSqotMTjNZETYmyPJy0liipFm0?feat=embedwebsite"><img src="https://lh6.googleusercontent.com/-BGqWtKgoIOM/T57vP4hwoXI/AAAAAAAAGQU/RTmaZhbN5BM/s400/biomech-nasty-wip48.jpg" height="225" width="400" /></a></td></tr><tr><td style="font-family:arial,sans-serif; font-size:11px; text-align:right">From <a href="https://picasaweb.google.com/jim.crafton/3D2012?authuser=0&feat=embedwebsite">3D 2012</a></td></tr></table>
Some volumetric light and fog, just for kicks...
<table style="width:auto;"><tr><td><a href="https://picasaweb.google.com/lh/photo/yCimMXtK_NNp66Mcdmdu-9MTjNZETYmyPJy0liipFm0?feat=embedwebsite"><img src="https://lh4.googleusercontent.com/-UUG2GO1eXyk/T57vPu5H5CI/AAAAAAAAGQU/tqx0jQPaw4Y/s400/biomech-nasty-wip46.jpg" height="225" width="400" /></a></td></tr><tr><td style="font-family:arial,sans-serif; font-size:11px; text-align:right">From <a href="https://picasaweb.google.com/jim.crafton/3D2012?authuser=0&feat=embedwebsite">3D 2012</a></td></tr></table>
Another environment shot, rendered in houdini with custom fog
<table style="width:auto;"><tr><td><a href="https://picasaweb.google.com/lh/photo/SE3VFYpqb310HNyE-Mg2tdMTjNZETYmyPJy0liipFm0?feat=embedwebsite"><img src="https://lh4.googleusercontent.com/-NPVpV2_ntkM/T57vPlgv7-I/AAAAAAAAGQU/UkZpeZvDkSA/s400/biomech-nasty-wip47.jpg" height="225" width="400" /></a></td></tr><tr><td style="font-family:arial,sans-serif; font-size:11px; text-align:right">From <a href="https://picasaweb.google.com/jim.crafton/3D2012?authuser=0&feat=embedwebsite">3D 2012</a></td></tr></table>Jim Craftonhttp://www.blogger.com/profile/06342609230425703376noreply@blogger.com0tag:blogger.com,1999:blog-2959920798236020367.post-91713292514983172042012-03-19T07:38:00.002-07:002012-07-19T12:25:30.048-07:00More bio-mechanical updates pt 2Some further updates to this guy:<br /><br /><table style="width:auto;"><tr><td><a href="https://picasaweb.google.com/lh/photo/w4XPSFQ3a4hd_brL9qFQZdMTjNZETYmyPJy0liipFm0?feat=embedwebsite"><img src="https://lh3.googleusercontent.com/-zxDvhhPqjII/T2AVvAcSZzI/AAAAAAAAGJ4/jt7KMrKLxOk/s400/biomech-nasty-wip12.jpg" height="225" width="400" /></a></td></tr><tr><td style="font-family:arial,sans-serif; font-size:11px; text-align:right">From <a href="https://picasaweb.google.com/jim.crafton/3D2012?authuser=0&feat=embedwebsite">3D 2012</a></td></tr></table><br /><br />More torso details as well as the hands and head:<br /><table style="width:auto;"><tr><td><a href="https://picasaweb.google.com/lh/photo/_blUTiHVMCaG67wx5hqj89MTjNZETYmyPJy0liipFm0?feat=embedwebsite"><img src="https://lh5.googleusercontent.com/-QV6kY9Mw0qE/T2awJfTdHaI/AAAAAAAAGMI/rNmCWIK_4XI/s400/biomech-nasty-wip21.jpg" height="225" width="400" /></a></td></tr><tr><td style="font-family:arial,sans-serif; font-size:11px; text-align:right">From <a href="https://picasaweb.google.com/jim.crafton/3D2012?authuser=0&feat=embedwebsite">3D 2012</a></td></tr></table><br /><br />Rigged in messiah:<br /><br /><table style="width:auto;"><tr><td><a href="https://picasaweb.google.com/lh/photo/FWUlC5HRp38-W3WZO9BFy9MTjNZETYmyPJy0liipFm0?feat=embedwebsite"><img src="https://lh5.googleusercontent.com/-rv1dL1IGQuU/T2AdDR77ciI/AAAAAAAAGKI/WbhlJFFuw6Y/s400/biomech-nasty-wip13.jpg" height="241" width="400" /></a></td></tr><tr><td style="font-family:arial,sans-serif; font-size:11px; text-align:right">From <a href="https://picasaweb.google.com/jim.crafton/3D2012?authuser=0&feat=embedwebsite">3D 2012</a></td></tr></table><br /><br />Houdini renders<br /><table style="width:auto;"><tr><td><a href="https://picasaweb.google.com/lh/photo/-XyTKN3NUBmSovNrB0v1htMTjNZETYmyPJy0liipFm0?feat=embedwebsite"><img src="https://lh5.googleusercontent.com/-5c-ww8Bjx1o/T2awIoJwSpI/AAAAAAAAGL4/WQLoF6BeoTY/s400/biomech-nasty-wip23.jpg" height="225" width="400" /></a></td></tr><tr><td style="font-family:arial,sans-serif; font-size:11px; text-align:right">From <a href="https://picasaweb.google.com/jim.crafton/3D2012?authuser=0&feat=embedwebsite">3D 2012</a></td></tr></table><br /><br /><table style="width:auto;"><tr><td><a href="https://picasaweb.google.com/lh/photo/y3ugx5goWDJ_pAG3iilpF9MTjNZETYmyPJy0liipFm0?feat=embedwebsite"><img src="https://lh5.googleusercontent.com/-fsAH0N5V_Ss/T2awIoG4MvI/AAAAAAAAGL0/fpTO-Qo5PKo/s400/biomech-nasty-wip22.jpg" height="225" width="400" /></a></td></tr><tr><td style="font-family:arial,sans-serif; font-size:11px; text-align:right">From <a href="https://picasaweb.google.com/jim.crafton/3D2012?authuser=0&feat=embedwebsite">3D 2012</a></td></tr></table><br /><br /><table style="width:auto;"><tr><td><a href="https://picasaweb.google.com/lh/photo/ctNo496Y7oiE06tTNMvrTdMTjNZETYmyPJy0liipFm0?feat=embedwebsite"><img src="https://lh6.googleusercontent.com/-cZQ16UDGYiU/T2awI358TGI/AAAAAAAAGME/QJZ6N3713hQ/s400/biomech-nasty-wip24.jpg" height="225" width="400" /></a></td></tr><tr><td style="font-family:arial,sans-serif; font-size:11px; text-align:right">From <a href="https://picasaweb.google.com/jim.crafton/3D2012?authuser=0&feat=embedwebsite">3D 2012</a></td></tr></table>Jim Craftonhttp://www.blogger.com/profile/06342609230425703376noreply@blogger.com0tag:blogger.com,1999:blog-2959920798236020367.post-81751298403806975242012-03-12T10:02:00.002-07:002012-03-12T10:04:58.243-07:00More bio-mechanical updatesCouple more updates.<br /><br /><br /><table style="width:auto;"><tr><td><a href="https://picasaweb.google.com/lh/photo/cXii0ghotsfQHjwUMrD6stMTjNZETYmyPJy0liipFm0?feat=embedwebsite"><img src="https://lh3.googleusercontent.com/-slzrnSD1d00/T11_-bIYoGI/AAAAAAAAGJE/N3qaU_C_qYU/s400/biomech-nasty-wip9.jpg" height="225" width="400" /></a></td></tr><tr><td style="font-family:arial,sans-serif; font-size:11px; text-align:right">From <a href="https://picasaweb.google.com/jim.crafton/3D2012?authuser=0&feat=embedwebsite">3D 2012</a></td></tr></table><br /><br /><table style="width:auto;"><tr><td><a href="https://picasaweb.google.com/lh/photo/KLuBiDjOPioiqWAImpw9edMTjNZETYmyPJy0liipFm0?feat=embedwebsite"><img src="https://lh4.googleusercontent.com/-LQfpc67WAr0/T11_-4YjCFI/AAAAAAAAGJM/WKTOigjcGwQ/s400/biomech-nasty-wip10.jpg" height="225" width="400" /></a></td></tr><tr><td style="font-family:arial,sans-serif; font-size:11px; text-align:right">From <a href="https://picasaweb.google.com/jim.crafton/3D2012?authuser=0&feat=embedwebsite">3D 2012</a></td></tr></table>Jim Craftonhttp://www.blogger.com/profile/06342609230425703376noreply@blogger.com0tag:blogger.com,1999:blog-2959920798236020367.post-42503998116343095782012-02-28T11:11:00.005-08:002012-03-12T10:05:24.371-07:00Monsters!Felt like fooling around in ZB some more. I got interested in trying to make some other creature sculpts. <br /><br />This guy is some sort hunter beast. Maybe you can use it to eat your neighbor's yippy little dog that wakes you up at all hours of the morning...<br /><table style="width:auto;"><tr><td><a href="https://picasaweb.google.com/lh/photo/uHP4FKLcbzpxEs-__lsfkdMTjNZETYmyPJy0liipFm0?feat=embedwebsite"><img src="https://lh3.googleusercontent.com/-il5-AmZCdzI/T0MfjGUbrdI/AAAAAAAAGHk/P6n0qLULuqk/s400/wolfhound-wip1.jpg" height="250" width="400" /></a></td></tr><tr><td style="font-family:arial,sans-serif; font-size:11px; text-align:right">From <a href="https://picasaweb.google.com/jim.crafton/3D2012?authuser=0&feat=embedwebsite">3D 2012</a></td></tr></table><br /><br /><br />This guy got started after looking at H.R. Gigers concept art for Alien. Fantastic stuff, if a little weird. So I thought I'd take a stab at making something in that direction.<br /><br /><table style="width:auto;"><tr><td><a href="https://picasaweb.google.com/lh/photo/hBT31p2WqtcuYpRSa3EkGdMTjNZETYmyPJy0liipFm0?feat=embedwebsite"><img src="https://lh5.googleusercontent.com/-2Za0uV0DJk8/T0MfaY_MqXI/AAAAAAAAGHU/Nfo5o18b4Go/s400/biomech-nasty-wip1.jpg" height="225" width="400" /></a></td></tr><tr><td style="font-family:arial,sans-serif; font-size:11px; text-align:right">From <a href="https://picasaweb.google.com/jim.crafton/3D2012?authuser=0&feat=embedwebsite">3D 2012</a></td></tr></table><br /><br /><table style="width:auto;"><tr><td><a href="https://picasaweb.google.com/lh/photo/t3M_tj3PDgmy6I3i2L2VbNMTjNZETYmyPJy0liipFm0?feat=embedwebsite"><img src="https://lh3.googleusercontent.com/--5o1CXpVIhg/T0MfaznsFmI/AAAAAAAAGHc/z8q12jukCO8/s400/biomech-nasty-wip2.jpg" height="225" width="400" /></a></td></tr><tr><td style="font-family:arial,sans-serif; font-size:11px; text-align:right">From <a href="https://picasaweb.google.com/jim.crafton/3D2012?authuser=0&feat=embedwebsite">3D 2012</a></td></tr></table><br /><br /><br /><table style="width:auto;"><tr><td><a href="https://picasaweb.google.com/lh/photo/cLcBlyjrAS39Ex8JxF_Fl9MTjNZETYmyPJy0liipFm0?feat=embedwebsite"><img src="https://lh4.googleusercontent.com/-uVH9i2Fx-qg/T0cgPBpEnHI/AAAAAAAAGIE/XcRhrjJ3GWE/s400/biomech-nasty-wip3.jpg" height="300" width="400" /></a></td></tr><tr><td style="font-family:arial,sans-serif; font-size:11px; text-align:right">From <a href="https://picasaweb.google.com/jim.crafton/3D2012?authuser=0&feat=embedwebsite">3D 2012</a></td></tr></table><br /><br /><table style="width:auto;"><tr><td><a href="https://picasaweb.google.com/lh/photo/EinS5dhI5OGkwQBr4dYYg9MTjNZETYmyPJy0liipFm0?feat=embedwebsite"><img src="https://lh3.googleusercontent.com/-0MunxYsAZxc/T00nx-LyquI/AAAAAAAAGIQ/e2GFtnb-hCk/s400/biomech-nasty-wip4.jpg" height="300" width="400" /></a></td></tr><tr><td style="font-family:arial,sans-serif; font-size:11px; text-align:right">From <a href="https://picasaweb.google.com/jim.crafton/3D2012?authuser=0&feat=embedwebsite">3D 2012</a></td></tr></table><br /><br /><table style="width:auto;"><tr><td><a href="https://picasaweb.google.com/lh/photo/wJbIATqpUescsVDIy1iNptMTjNZETYmyPJy0liipFm0?feat=embedwebsite"><img src="https://lh6.googleusercontent.com/-WuJRojRLUAU/T00nyR2PVZI/AAAAAAAAGIk/KiVsdwaWfaM/s400/biomech-nasty-wip5.jpg" height="300" width="400" /></a></td></tr><tr><td style="font-family:arial,sans-serif; font-size:11px; text-align:right">From <a href="https://picasaweb.google.com/jim.crafton/3D2012?authuser=0&feat=embedwebsite">3D 2012</a></td></tr></table><br /><br />So that was going well, I got curious what it would look like rigged up and in an environment. So I went into Messiah and rigged up a simple rig (spent most of the time trying to remember how to rig up the IK joints), then created a simple environment in Modo. First shot's darker with more detail (higher AA rates in the renderer), second is brighter to see more the background. The creature itself is not rendered with the displacement on, it's just the simple base mesh used for animating.<br /><br /><table style="width:auto;"><tr><td><a href="https://picasaweb.google.com/lh/photo/D1nvsXfQduj9o1GsEuQ6_9MTjNZETYmyPJy0liipFm0?feat=embedwebsite"><img src="https://lh3.googleusercontent.com/-HQFkUlY_lBk/T00nyW_oK0I/AAAAAAAAGIY/Y7Hmy_53e1E/s400/biomech-nasty-wip8.jpg" height="225" width="400" /></a></td></tr><tr><td style="font-family:arial,sans-serif; font-size:11px; text-align:right">From <a href="https://picasaweb.google.com/jim.crafton/3D2012?authuser=0&feat=embedwebsite">3D 2012</a></td></tr></table><br /><br /><br /><table style="width:auto;"><tr><td><a href="https://picasaweb.google.com/lh/photo/bxSy3D5XYb9nZBXc5TnIZdMTjNZETYmyPJy0liipFm0?feat=embedwebsite"><img src="https://lh5.googleusercontent.com/-NLAHyzt4FPM/T00nxxOouLI/AAAAAAAAGIc/VV4cHkEti1c/s400/biomech-nasty-wip7.jpg" height="225" width="400" /></a></td></tr><tr><td style="font-family:arial,sans-serif; font-size:11px; text-align:right">From <a href="https://picasaweb.google.com/jim.crafton/3D2012?authuser=0&feat=embedwebsite">3D 2012</a></td></tr></table><br /><br /><br />Then thought, "well everyone gotta get around, right? The Universe is a big place after all", so Voila! a quickie space ship to experiment with.<br /><table style="width:auto;"><tr><td><a href="https://picasaweb.google.com/lh/photo/3rbzxCI9myVE7Tgtsio7kdMTjNZETYmyPJy0liipFm0?feat=embedwebsite"><img src="https://lh4.googleusercontent.com/-pOfYyhL8eg8/T00ny8ond2I/AAAAAAAAGIs/BOl3Z88PdJg/s400/biomech-ship-wip1.jpg" height="225" width="400" /></a></td></tr><tr><td style="font-family:arial,sans-serif; font-size:11px; text-align:right">From <a href="https://picasaweb.google.com/jim.crafton/3D2012?authuser=0&feat=embedwebsite">3D 2012</a></td></tr></table><br /><br /><table style="width:auto;"><tr><td><a href="https://picasaweb.google.com/lh/photo/Uo1_VzAKFFlf0rvZbGU2ZNMTjNZETYmyPJy0liipFm0?feat=embedwebsite"><img src="https://lh3.googleusercontent.com/-0SiQr-WKIbE/T00ny7ju2oI/AAAAAAAAGIw/Rd4nQoOX9jA/s400/biomech-ship-wip2.jpg" height="225" width="400" /></a></td></tr><tr><td style="font-family:arial,sans-serif; font-size:11px; text-align:right">From <a href="https://picasaweb.google.com/jim.crafton/3D2012?authuser=0&feat=embedwebsite">3D 2012</a></td></tr></table>Jim Craftonhttp://www.blogger.com/profile/06342609230425703376noreply@blogger.com0tag:blogger.com,1999:blog-2959920798236020367.post-14379691973614607972012-02-13T13:26:00.000-08:002012-02-13T13:28:29.656-08:00Tron Lives!Some improvements to the Tron character, fixed issues with the materials in Houdini.<br /><br /><table style="width:auto;"><tr><td><a href="https://picasaweb.google.com/lh/photo/gwgZoEmnGQ8fQX-2hpHqAdMTjNZETYmyPJy0liipFm0?feat=embedwebsite"><img src="https://lh5.googleusercontent.com/-p_E9z3XqQ4I/Tzkimsfl6AI/AAAAAAAAGHM/w001boFQ5_o/s400/tron-final-wip5.jpg" height="400" width="300" /></a></td></tr><tr><td style="font-family:arial,sans-serif; font-size:11px; text-align:right">From <a href="https://picasaweb.google.com/jim.crafton/3D2012?authuser=0&feat=embedwebsite">3D 2012</a></td></tr></table><br /><br /><table style="width:auto;"><tr><td><a href="https://picasaweb.google.com/lh/photo/xunPL1_SCVf454KNxXFT4tMTjNZETYmyPJy0liipFm0?feat=embedwebsite"><img src="https://lh4.googleusercontent.com/-3PHu7ZgSEHw/TzkillDAykI/AAAAAAAAGG8/nbrRzOd97kU/s400/tron-final-wip6.jpg" height="400" width="300" /></a></td></tr><tr><td style="font-family:arial,sans-serif; font-size:11px; text-align:right">From <a href="https://picasaweb.google.com/jim.crafton/3D2012?authuser=0&feat=embedwebsite">3D 2012</a></td></tr></table><br /><br /><table style="width:auto;"><tr><td><a href="https://picasaweb.google.com/lh/photo/cymvIRmb7JaAuTY5QpJTLdMTjNZETYmyPJy0liipFm0?feat=embedwebsite"><img src="https://lh4.googleusercontent.com/-NUgkoozq66g/TzkilsFoieI/AAAAAAAAGHE/5A7cnfc8SGg/s400/tron-final-wip7.jpg" height="400" width="300" /></a></td></tr><tr><td style="font-family:arial,sans-serif; font-size:11px; text-align:right">From <a href="https://picasaweb.google.com/jim.crafton/3D2012?authuser=0&feat=embedwebsite">3D 2012</a></td></tr></table>Jim Craftonhttp://www.blogger.com/profile/06342609230425703376noreply@blogger.com1tag:blogger.com,1999:blog-2959920798236020367.post-44294319679652599212012-02-09T14:01:00.000-08:002012-02-09T14:28:55.834-08:00Blowing crap up - breaking Sierra out of the SafehouseSomehow Sierra needs to escape from Flynn's safehouse. What better way than to blow out the front window and leap to her almost certain segment fault and imminent core dump. <br /><br />First some experiments with trying to get the safehouse wall built correctly:<br /><br /><table style="width:auto;"><tr><td><a href="https://picasaweb.google.com/lh/photo/kc7sFfH7gWu0x28y6RskedMTjNZETYmyPJy0liipFm0?feat=embedwebsite"><img src="https://lh3.googleusercontent.com/-BOrcIPx9pSk/TyBXvEzC2lI/AAAAAAAAGCQ/7sRhRmkR1JU/s400/safehouse-wip1.jpg" height="225" width="400" /></a></td></tr><tr><td style="font-family:arial,sans-serif; font-size:11px; text-align:right">From <a href="https://picasaweb.google.com/jim.crafton/3D2012?authuser=0&feat=embedwebsite">3D 2012</a></td></tr></table><br /><br /><table style="width:auto;"><tr><td><a href="https://picasaweb.google.com/lh/photo/51dk080Dvf6sgjlwxl5QadMTjNZETYmyPJy0liipFm0?feat=embedwebsite"><img src="https://lh4.googleusercontent.com/-AIY9J94ihJ4/TyBXu-Aod2I/AAAAAAAAGCU/Aixcdwg7bwQ/s400/safehouse-wip2.jpg" height="225" width="400" /></a></td></tr><tr><td style="font-family:arial,sans-serif; font-size:11px; text-align:right">From <a href="https://picasaweb.google.com/jim.crafton/3D2012?authuser=0&feat=embedwebsite">3D 2012</a></td></tr></table><br /><br />Then the insides<br /><br /><table style="width:auto;"><tr><td><a href="https://picasaweb.google.com/lh/photo/36KNO7ZIOryYIk62RbjI99MTjNZETYmyPJy0liipFm0?feat=embedwebsite"><img src="https://lh3.googleusercontent.com/-d0wFxMzpNXE/TyBXu9creCI/AAAAAAAAGCI/tbP_9FC9uW8/s400/safehouse-wip3.jpg" height="225" width="400" /></a></td></tr><tr><td style="font-family:arial,sans-serif; font-size:11px; text-align:right">From <a href="https://picasaweb.google.com/jim.crafton/3D2012?authuser=0&feat=embedwebsite">3D 2012</a></td></tr></table><br /><br />Another one, changing the displacement direction a bit<br /><br /><table style="width:auto;"><tr><td><a href="https://picasaweb.google.com/lh/photo/dSXWO6J3TwUrdjVjOdl54tMTjNZETYmyPJy0liipFm0?feat=embedwebsite"><img src="https://lh4.googleusercontent.com/-QRqzNh5fVfA/TyBXuVOiMeI/AAAAAAAAGCA/WH6B2j9cKig/s400/safehouse-wip5.jpg" height="225" width="400" /></a></td></tr><tr><td style="font-family:arial,sans-serif; font-size:11px; text-align:right">From <a href="https://picasaweb.google.com/jim.crafton/3D2012?authuser=0&feat=embedwebsite">3D 2012</a></td></tr></table><br /><br /><br /><table style="width:auto;"><tr><td><a href="https://picasaweb.google.com/lh/photo/R0p_d_W4l9vB8TlU_v07ttMTjNZETYmyPJy0liipFm0?feat=embedwebsite"><img src="https://lh5.googleusercontent.com/-SLTHuCFx7yg/TyBXuXX70KI/AAAAAAAAGB4/LTSLbuZJgfU/s400/safehouse-wip6.jpg" height="225" width="400" /></a></td></tr><tr><td style="font-family:arial,sans-serif; font-size:11px; text-align:right">From <a href="https://picasaweb.google.com/jim.crafton/3D2012?authuser=0&feat=embedwebsite">3D 2012</a></td></tr></table><br /><br /><br />The basic safehouse and inner room are modeled in Modo. Then the rest of the details are added procedurally in Houdini. The wall has a bunch of points scattered onto it and then bunch of various sized parallelogram-like shapes are copied onto the points. This gives the basic "texture" to the wall, and then a custom displacement map made in Photoshop does the rest.<br /><br />The glass shatter is done using a couple of techniques. First I bring in the glass "pane" and then strip it down to flat surface and chop off the ends giving me a rectangular area that's then converted to a NURBs surface. This is what I'll creep the grid onto. The grid is created and set up to have basically square blocks. Then I apply a technique I picked up from <a href="http://vimeo.com/15104370">Peter Quint's tutorial</a> that basically breaks up the grid in squares of 3 different sizes. He uses a technique to assign random numbers to the prims, then groups the prims into low, medium, and high groups. The low group is left alone, the mid group is subdivided once (no smoothing), and the high group is subdivided twice. I also used a weight attribute to refine this so that the randomness is more heavily applied on the prims closer to the center than at the edges.<br /><br />Once I have this I partitioned up, the squares end up with a set of geometry objects with a point cloud for each low, mid, and high groups and the points centered on each primitive. I made a single cube for each low, mid, and high groups of the same thickness. All this gets brought into a Houdini DOP context and using 3 different RBD point objects (one for each low, mid and high group), are merged and then attached to a rigid body solver configured for ODE. A group DOP is added and an active DOP to turn off some of the cubes along the edges, and then a fan, with a noise field, and gravity DOPs. Simulation takes about 1-2 minutes per frame (this is using Houdini 10 - fingers crossed that this will improve quite a bit in H12). The final number of object being simulated is a little over 8900 objects.<br /><br /><table style="width:auto;"><tr><td><a href="https://picasaweb.google.com/lh/photo/c_cVFtOVjY4Oqzmiz_vK-tMTjNZETYmyPJy0liipFm0?feat=embedwebsite"><img src="https://lh5.googleusercontent.com/-dhbtHA8-0nk/TyBXuCr4oQI/AAAAAAAAGB0/_k2jXTIU7ew/s400/safehouse-wip7.jpg" height="225" width="400" /></a></td></tr><tr><td style="font-family:arial,sans-serif; font-size:11px; text-align:right">From <a href="https://picasaweb.google.com/jim.crafton/3D2012?authuser=0&feat=embedwebsite">3D 2012</a></td></tr></table><br /><br />Around 3000 objects:<br /><br /><table style="width:auto;"><tr><td><a href="https://picasaweb.google.com/lh/photo/aWpTXccyqf9jtAn3ljn6W9MTjNZETYmyPJy0liipFm0?feat=embedwebsite"><img src="https://lh5.googleusercontent.com/-f1393KfzdA0/TyBXuZzLpvI/AAAAAAAAGCs/dQOosgZ1b4g/s400/safehouse-wip8.jpg" height="225" width="400" /></a></td></tr><tr><td style="font-family:arial,sans-serif; font-size:11px; text-align:right">From <a href="https://picasaweb.google.com/jim.crafton/3D2012?authuser=0&feat=embedwebsite">3D 2012</a></td></tr></table><br /><br />Final count: over 8900 objects<br /><br /><table style="width:auto;"><tr><td><a href="https://picasaweb.google.com/lh/photo/2tCb0WVmV0wa4XtK0A6sx9MTjNZETYmyPJy0liipFm0?feat=embedwebsite"><img src="https://lh3.googleusercontent.com/-F0IYbTt-s8g/TzRGIrMIQ6I/AAAAAAAAGFg/zsgJl3wvh7k/s400/safehouse-wip9.jpg" height="225" width="400" /></a></td></tr><tr><td style="font-family:arial,sans-serif; font-size:11px; text-align:right">From <a href="https://picasaweb.google.com/jim.crafton/3D2012?authuser=0&feat=embedwebsite">3D 2012</a></td></tr></table><br /><br /><table style="width:auto;"><tr><td><a href="https://picasaweb.google.com/lh/photo/K7zBrxSsPjVAVk2j7ed61NMTjNZETYmyPJy0liipFm0?feat=embedwebsite"><img src="https://lh4.googleusercontent.com/-BTj5-9q0IBs/TzRGJ6D8bbI/AAAAAAAAGFg/vIRSNodEK54/s400/safehouse-wip10.jpg" height="225" width="400" /></a></td></tr><tr><td style="font-family:arial,sans-serif; font-size:11px; text-align:right">From <a href="https://picasaweb.google.com/jim.crafton/3D2012?authuser=0&feat=embedwebsite">3D 2012</a></td></tr></table><br /><br /><br />And a final thought, some test pre-viz animation for how Sierra is gonna haul ass outta here...<br /><br /><iframe src="http://player.vimeo.com/video/36327905?title=0&byline=0&portrait=0" width="400" height="225" frameborder="0" webkitAllowFullScreen mozallowfullscreen allowFullScreen></iframe><p><a href="http://vimeo.com/36327905">test shot 1 previz, version 3</a> from <a href="http://vimeo.com/user2880486">Jim Crafton</a> on <a href="http://vimeo.com">Vimeo</a>.</p><br /><br />Similar, a bit longer, with different cuts.<br /><br /><iframe src="http://player.vimeo.com/video/36392117?title=0&byline=0&portrait=0" width="400" height="225" frameborder="0" webkitAllowFullScreen mozallowfullscreen allowFullScreen></iframe><p><a href="http://vimeo.com/36392117">test shot 1 v4</a> from <a href="http://vimeo.com/user2880486">Jim Crafton</a> on <a href="http://vimeo.com">Vimeo</a>.</p>Jim Craftonhttp://www.blogger.com/profile/06342609230425703376noreply@blogger.com0tag:blogger.com,1999:blog-2959920798236020367.post-37131934286891294102012-02-09T13:54:00.000-08:002012-02-09T14:01:41.198-08:00Tanks!Yeah, just in case, thought I might need a tank, who knows, it might not get used...<br /><br />Actually in hind sight I need to re-do this, there's stuff that just doesn't work.<br /><br />Anyhow, as usual I turned to the concept art of Daniel Simon for this:<br />http://danielsimon.com/tron-legacy-light-tank/<br /><br />Awesome artwork. For a day or two of fiddling around I came up with this:<br /><br /><table style="width:auto;"><tr><td><a href="https://picasaweb.google.com/lh/photo/pvL6F-7G0m3dqJIHbcu3m9MTjNZETYmyPJy0liipFm0?feat=embedwebsite"><img src="https://lh4.googleusercontent.com/-6YNjqU9GFWA/TxUDBMpqUiI/AAAAAAAAGBk/NjwM14MqfTU/s400/tank-wip7.jpg" height="400" width="273" /></a></td></tr><tr><td style="font-family:arial,sans-serif; font-size:11px; text-align:right">From <a href="https://picasaweb.google.com/jim.crafton/3D2012?authuser=0&feat=embedwebsite">3D 2012</a></td></tr></table><br /><br /><table style="width:auto;"><tr><td><a href="https://picasaweb.google.com/lh/photo/E1XAlE_wNdun2fl1KoGr0dMTjNZETYmyPJy0liipFm0?feat=embedwebsite"><img src="https://lh3.googleusercontent.com/-ijvadoj07JU/TxUDAzoOPeI/AAAAAAAAGBk/XkFk5NMib24/s400/tank-wip6.jpg" height="243" width="400" /></a></td></tr><tr><td style="font-family:arial,sans-serif; font-size:11px; text-align:right">From <a href="https://picasaweb.google.com/jim.crafton/3D2012?authuser=0&feat=embedwebsite">3D 2012</a></td></tr></table><br /><br /><table style="width:auto;"><tr><td><a href="https://picasaweb.google.com/lh/photo/Iis9eelgl3dcZErjsxRFLtMTjNZETYmyPJy0liipFm0?feat=embedwebsite"><img src="https://lh3.googleusercontent.com/-3bUFfcpjA3g/TxUDBma_III/AAAAAAAAGBk/pDLtrdHbytQ/s400/tank-wip5.jpg" height="128" width="400" /></a></td></tr><tr><td style="font-family:arial,sans-serif; font-size:11px; text-align:right">From <a href="https://picasaweb.google.com/jim.crafton/3D2012?authuser=0&feat=embedwebsite">3D 2012</a></td></tr></table><br /><br /><table style="width:auto;"><tr><td><a href="https://picasaweb.google.com/lh/photo/D2nvYOa_uLmPyJI1XiPI0NMTjNZETYmyPJy0liipFm0?feat=embedwebsite"><img src="https://lh5.googleusercontent.com/-0SwQWqGnY38/TxUDCsOVgUI/AAAAAAAAGBk/q5WkC8aXyzs/s400/tank-wip4.jpg" height="229" width="400" /></a></td></tr><tr><td style="font-family:arial,sans-serif; font-size:11px; text-align:right">From <a href="https://picasaweb.google.com/jim.crafton/3D2012?authuser=0&feat=embedwebsite">3D 2012</a></td></tr></table><br /><br /><table style="width:auto;"><tr><td><a href="https://picasaweb.google.com/lh/photo/St14QxEwFheTH34nmHSF1tMTjNZETYmyPJy0liipFm0?feat=embedwebsite"><img src="https://lh6.googleusercontent.com/-7O27BqLJAhg/TxUDCzxJjVI/AAAAAAAAGBk/xNczx2xVr-k/s400/tank-wip3.JPG" height="300" width="400" /></a></td></tr><tr><td style="font-family:arial,sans-serif; font-size:11px; text-align:right">From <a href="https://picasaweb.google.com/jim.crafton/3D2012?authuser=0&feat=embedwebsite">3D 2012</a></td></tr></table><br /><br /><table style="width:auto;"><tr><td><a href="https://picasaweb.google.com/lh/photo/YhrbTNJlWconUKUOuPdHmdMTjNZETYmyPJy0liipFm0?feat=embedwebsite"><img src="https://lh6.googleusercontent.com/-eLDyRbnkYI8/TxUDD44BrTI/AAAAAAAAGBk/anvh6Wu-cgY/s400/tank-wip2.JPG" height="300" width="400" /></a></td></tr><tr><td style="font-family:arial,sans-serif; font-size:11px; text-align:right">From <a href="https://picasaweb.google.com/jim.crafton/3D2012?authuser=0&feat=embedwebsite">3D 2012</a></td></tr></table><br /><br /><table style="width:auto;"><tr><td><a href="https://picasaweb.google.com/lh/photo/GRNkF8NCb-iyDHAD49G3q9MTjNZETYmyPJy0liipFm0?feat=embedwebsite"><img src="https://lh6.googleusercontent.com/-aoWezVJko9E/TxUDDnHquII/AAAAAAAAGBk/CiGF_8gM3DY/s400/tank-wip1.JPG" height="300" width="400" /></a></td></tr><tr><td style="font-family:arial,sans-serif; font-size:11px; text-align:right">From <a href="https://picasaweb.google.com/jim.crafton/3D2012?authuser=0&feat=embedwebsite">3D 2012</a></td></tr></table>Jim Craftonhttp://www.blogger.com/profile/06342609230425703376noreply@blogger.com0tag:blogger.com,1999:blog-2959920798236020367.post-7196423778574798822012-02-09T13:43:00.001-08:002012-02-09T13:53:52.804-08:00Building yet another Tron characterThis time I thought I'd do a quickie ZBrush sculpt (or as quick as I can work in ZBrush, which is not very fast) of Tron, just in case I needed him...<br /><br />I started with the Modo Man base mesh, chopped off his toes and rebuilt them to work as shoes. This was brought into ZB and I used the polish brushes to kind of sculpt some rough planes on the surface until I had a basic look that I wanted. I wanted to roughly follow the concept art for Rinzler.<br /><br />Brought this up to it's highest subdivison level and cloned it, and removed all the lower subd levels. This gave me a really high poly model to generate groups for the various suit parts. I masked out what I wanted, and poly grouped each section, used group loops to add mo details, and then used masking on the appropriate groups to inflate just the parts I wanted.<br /><br />I then added in a tube holder on the right leg, then re-projected the whole thing back over to the original mesh. This then got brought back into modo to retopologize the holder area a little better and then re-projected as needed back in ZBrush.<br /><br />Then I started to setup the texture maps for him. I generated these using a combination of ZBrush's UV Master and modo (for the head), and then used the high-res polygrouped model to generate poly paint per polygroup. Once this was transfered back to the UV'd version of the model, it's possible to generate a texture map that you can use in PS to isolate any part of the model. I used this to generate alpha maps for the neck and waist details.<br /><br /><table style="width:auto;"><tr><td><a href="https://picasaweb.google.com/lh/photo/ju5XmsGl-eb3Xd6axxisW9MTjNZETYmyPJy0liipFm0?feat=embedwebsite"><img src="https://lh5.googleusercontent.com/-EMi8EjOMEFk/TxUDAkTN_TI/AAAAAAAAGBk/6qq7JLANddI/s400/tron-wip3.jpg" height="365" width="400" /></a></td></tr><tr><td style="font-family:arial,sans-serif; font-size:11px; text-align:right">From <a href="https://picasaweb.google.com/jim.crafton/3D2012?authuser=0&feat=embedwebsite">3D 2012</a></td></tr></table><br /><br /><table style="width:auto;"><tr><td><a href="https://picasaweb.google.com/lh/photo/aFbiF_-F3KGXzkQ56S-AGtMTjNZETYmyPJy0liipFm0?feat=embedwebsite"><img src="https://lh4.googleusercontent.com/-vz1mFKM-Euk/TxPF0U4_8tI/AAAAAAAAGAU/yJIgcbjkCJQ/s400/tron-wip1.jpg" height="300" width="400" /></a></td></tr><tr><td style="font-family:arial,sans-serif; font-size:11px; text-align:right">From <a href="https://picasaweb.google.com/jim.crafton/3D2012?authuser=0&feat=embedwebsite">3D 2012</a></td></tr></table><br /><br /><table style="width:auto;"><tr><td><a href="https://picasaweb.google.com/lh/photo/aFbiF_-F3KGXzkQ56S-AGtMTjNZETYmyPJy0liipFm0?feat=embedwebsite"><img src="https://lh4.googleusercontent.com/-vz1mFKM-Euk/TxPF0U4_8tI/AAAAAAAAGAU/yJIgcbjkCJQ/s400/tron-wip1.jpg" height="300" width="400" /></a></td></tr><tr><td style="font-family:arial,sans-serif; font-size:11px; text-align:right">From <a href="https://picasaweb.google.com/jim.crafton/3D2012?authuser=0&feat=embedwebsite">3D 2012</a></td></tr></table><br /><br /><table style="width:auto;"><tr><td><a href="https://picasaweb.google.com/lh/photo/dAS-0XW8STkATZcUjni8S9MTjNZETYmyPJy0liipFm0?feat=embedwebsite"><img src="https://lh5.googleusercontent.com/-WcdFZpgWDWo/TxPF0HYlXwI/AAAAAAAAGAU/2TA7AplK6JA/s400/tron-final-wip1.jpg" height="300" width="400" /></a></td></tr><tr><td style="font-family:arial,sans-serif; font-size:11px; text-align:right">From <a href="https://picasaweb.google.com/jim.crafton/3D2012?authuser=0&feat=embedwebsite">3D 2012</a></td></tr></table><br /><br /><table style="width:auto;"><tr><td><a href="https://picasaweb.google.com/lh/photo/xMl0iYfswAnhS6qXNu2Vl9MTjNZETYmyPJy0liipFm0?feat=embedwebsite"><img src="https://lh6.googleusercontent.com/-wYRwcLhMDW4/TxPFzm8I5xI/AAAAAAAAGAU/MF5DEQUK7Ag/s400/tron-final-wip2.jpg" height="300" width="400" /></a></td></tr><tr><td style="font-family:arial,sans-serif; font-size:11px; text-align:right">From <a href="https://picasaweb.google.com/jim.crafton/3D2012?authuser=0&feat=embedwebsite">3D 2012</a></td></tr></table><br /><br />And finally a (not very good - yet) render in houdini...<br /><br /><table style="width:auto;"><tr><td><a href="https://picasaweb.google.com/lh/photo/mw2HM_vfstA3j2oNA-vELtMTjNZETYmyPJy0liipFm0?feat=embedwebsite"><img src="https://lh4.googleusercontent.com/-5dlr5g_7tFs/TyBXuNYfzAI/AAAAAAAAGBw/B0q62dejTSY/s400/tron-test1.jpg" height="400" width="300" /></a></td></tr><tr><td style="font-family:arial,sans-serif; font-size:11px; text-align:right">From <a href="https://picasaweb.google.com/jim.crafton/3D2012?authuser=0&feat=embedwebsite">3D 2012</a></td></tr></table><br /><br />Note to zbrush/houdini fans out there - when you bring in the displacement map, remember to consider using the values in the Dicing tab of your geometry container that contains the geometry. If the displacement looks a little rough, try upping the Shading Quality (and possible the Ray Shading Quality) from the default of 1 to 2. This made a hugely noticeable difference in the renders and didn't seem to make much of any noticeable difference in render times.Jim Craftonhttp://www.blogger.com/profile/06342609230425703376noreply@blogger.com0tag:blogger.com,1999:blog-2959920798236020367.post-34459350885452887572012-02-09T13:36:00.001-08:002012-02-09T13:43:10.447-08:00More updates: Tron CitySome work done shortly after the holidays...<br /><br />This is initial work for the Tron City set, gradually working out how to build the city using procedural techniques. Individual buildings are modeled in Modo then incorporated into a larger set in Houdini.<br /><br />The technique I'm using is something as follows:<br /><br />A rough map of building elements and road ways is laid out using Moi 3d - you can get really precise curve control. I'm using some images of circuit boards to get ideas for where to put the roads. The map is imported into PS as an AI file, and then I layer on colored shaped for where the buildings would be placed. This color file is then brought into Houdini where it's imported into the Compositor (COPs) module. This is used to generate a series of B&W image maps for each "layer"/color of buildings so I can control things a little better. The colors are masked out separated using a Rotoscope node. The idea is borrowed from David Gary's CMIvfx tutorial on <a href="http://store.cmivfx.com/tutorials/view/47http://www.blogger.com/img/blank.gif/Houdini+Procedural+Cities">city building</a>.<br /><br />Then I reference each of these different layer nodes in a geometry context and build up a series of points (placed at the center of each primitive that is traced out from the B&W image). These points get pumped into a Copy SOP. Buildings are loaded by ID (which in turn get glommed into a file name that is then loaded up) and the ids can vary by adjusting a ramp control. The ramp control get's fed the current item being copied, and you can vary it visually. All of this is done inside a custom SOP VOP. Right now I have 23 different building types that can be loaded up. Some of them aren't so hot though and probably need to be redone. In addithttp://www.blogger.com/img/blank.gifion the density is nowhere near high enough, but at least the system is in place to tinker with.<br /><br />The road is also procedurally generated. The road map generated from Moi is exported as an IGS file, imported into Houdini, cleaned up a bit, and then each curve is used as a path to generate a road based on some road profile. This also automatically generates the UVs using techniques from Kim Goossens' CMI Vfx tutorial on <a href="http://store.cmivfx.com/tutorials/view/213/Houdini+Procedural+Road+Creation">road creation</a>. <br /><br /><br /><table style="width:auto;"><tr><td><a href="https://picasaweb.google.com/lh/photo/tzcJ-8F9NWjnveLjraD6NdMTjNZETYmyPJy0liipFm0?feat=embedwebsite"><img src="https://lh6.googleusercontent.com/-Oqno80aBeL8/Tw51hjXVy6I/AAAAAAAAF-k/Avq-B5GdGSg/s400/tron-city-buildings-wip2.jpg" height="300" width="400" /></a></td></tr><tr><td style="font-family:arial,sans-serif; font-size:11px; text-align:right">From <a href="https://picasaweb.google.com/jim.crafton/3D2012?authuser=0&feat=embedwebsite">3D 2012</a></td></tr></table><br /><br /><br /><table style="width:auto;"><tr><td><a href="https://picasaweb.google.com/lh/photo/z6r6TA6Y8TCVLFFQ0j9Zr9MTjNZETYmyPJy0liipFm0?feat=embedwebsite"><img src="https://lh4.googleusercontent.com/-a3C46JGFtGY/Tw51h39i9dI/AAAAAAAAF-0/t8N6uQF-jZE/s400/tron-city-buildings-wip4.jpg" height="300" width="400" /></a></td></tr><tr><td style="font-family:arial,sans-serif; font-size:11px; text-align:right">From <a href="https://picasaweb.google.com/jim.crafton/3D2012?authuser=0&feat=embedwebsite">3D 2012</a></td></tr></table><br /><br /><br /><table style="width:auto;"><tr><td><a href="https://picasaweb.google.com/lh/photo/b-hZFREo1PP-Gz3h5Y6Kx9MTjNZETYmyPJy0liipFm0?feat=embedwebsite"><img src="https://lh6.googleusercontent.com/-VWK6nfZo36s/Tw51hkft5lI/AAAAAAAAF-o/aLCGgxBYEIc/s400/tron-city-buildings-wip5.jpg" height="300" width="400" /></a></td></tr><tr><td style="font-family:arial,sans-serif; font-size:11px; text-align:right">From <a href="https://picasaweb.google.com/jim.crafton/3D2012?authuser=0&feat=embedwebsite">3D 2012</a></td></tr></table><br /><br /><table style="width:auto;"><tr><td><a href="https://picasaweb.google.com/lh/photo/texCxLGAaG65PId2gBakrdMTjNZETYmyPJy0liipFm0?feat=embedwebsite"><img src="https://lh5.googleusercontent.com/-WxAW4W6leiE/Tw51iTQxRjI/AAAAAAAAF_E/4LxNBlZqeRc/s400/tron-city-buildings-wip6.jpg" height="300" width="400" /></a></td></tr><tr><td style="font-family:arial,sans-serif; font-size:11px; text-align:right">From <a href="https://picasaweb.google.com/jim.crafton/3D2012?authuser=0&feat=embedwebsite">3D 2012</a></td></tr></table><br /><br /><table style="width:auto;"><tr><td><a href="https://picasaweb.google.com/lh/photo/KquWmqsW4xNlKZZ5o04Ja9MTjNZETYmyPJy0liipFm0?feat=embedwebsite"><img src="https://lh5.googleusercontent.com/-RzkIYJdyWE4/Tw51iWpRK4I/AAAAAAAAF-4/hvN3QgS1JfM/s400/tron-city-buildings-wip7.jpg" height="300" width="400" /></a></td></tr><tr><td style="font-family:arial,sans-serif; font-size:11px; text-align:right">From <a href="https://picasaweb.google.com/jim.crafton/3D2012?authuser=0&feat=embedwebsite">3D 2012</a></td></tr></table><br /><br /><table style="width:auto;"><tr><td><a href="https://picasaweb.google.com/lh/photo/P1J-dWiXCPNlbn-w4YgqENMTjNZETYmyPJy0liipFm0?feat=embedwebsite"><img src="https://lh6.googleusercontent.com/-AAK01SIHmkI/Tw51i9IktII/AAAAAAAAF_I/UckeEiYTu-U/s400/tron-city-buildings-wip8.jpg" height="300" width="400" /></a></td></tr><tr><td style="font-family:arial,sans-serif; font-size:11px; text-align:right">From <a href="https://picasaweb.google.com/jim.crafton/3D2012?authuser=0&feat=embedwebsite">3D 2012</a></td></tr></table>Jim Craftonhttp://www.blogger.com/profile/06342609230425703376noreply@blogger.com0tag:blogger.com,1999:blog-2959920798236020367.post-6092200138097894162011-12-22T11:46:00.000-08:002011-12-22T11:57:22.234-08:00Sierra experiments with suit materialsA couple of shots with a more dynamic pose and some experiments with the suit materials. Eyes are now rigged in Houdini with a custom eye asset. These are raw renders, no post work done in AE.<br /><br /><br /><table style="width:auto;"><tr><td><a href="https://picasaweb.google.com/lh/photo/hNtLYNAMFtrc13CK4bYFqNMTjNZETYmyPJy0liipFm0?feat=embedwebsite"><img src="https://lh4.googleusercontent.com/-oUvoT0r9mI4/TvOK9f6zHqI/AAAAAAAAF-U/RXbQpUFouEs/s400/hair-base-wip2.jpg" height="225" width="400" /></a></td></tr><tr><td style="font-family:arial,sans-serif; font-size:11px; text-align:right">From <a href="https://picasaweb.google.com/jim.crafton/3D20102011?authuser=0&feat=embedwebsite">3D 2010-2011</a></td></tr></table><br /><br /><br /><table style="width:auto;"><tr><td><a href="https://picasaweb.google.com/lh/photo/zUcZsTdGA6gIZ9mv5jEAK9MTjNZETYmyPJy0liipFm0?feat=embedwebsite"><img src="https://lh5.googleusercontent.com/-cXeORnc-GKQ/TvOK9V08f7I/AAAAAAAAF-U/_uB2-pl9vjg/s400/hair-base-wip.jpg" height="225" width="400" /></a></td></tr><tr><td style="font-family:arial,sans-serif; font-size:11px; text-align:right">From <a href="https://picasaweb.google.com/jim.crafton/3D20102011?authuser=0&feat=embedwebsite">3D 2010-2011</a></td></tr></table>Jim Craftonhttp://www.blogger.com/profile/06342609230425703376noreply@blogger.com0tag:blogger.com,1999:blog-2959920798236020367.post-31766998808806741612011-11-10T19:34:00.001-08:002011-11-10T19:36:48.182-08:00What modeling in Houdini looks likeHere's some shots of what a somewhat complex model looks like in Houdini when you use it for modeling. The whole model (the HMSS Invincible project) was modeled with Houdini, and these are some shots.<br /><table style="width:auto;"><tr><td><a href="https://picasaweb.google.com/lh/photo/vSQknySrIn0fS_hhhLVNVQ?feat=embedwebsite"><img src="https://lh4.googleusercontent.com/-ulQTxF-JD7c/TryXL8-I5pI/AAAAAAAAF9E/NTtnbma9-cU/s400/h-modeling1.jpg" height="263" width="400" /></a></td></tr><tr><td style="font-family:arial,sans-serif; font-size:11px; text-align:right">From <a href="https://picasaweb.google.com/jim.crafton/3D20102011?authuser=0&feat=embedwebsite">3D 2010-2011</a></td></tr></table><br /><br />Obviously not how the network would normally be laid out, just done so you can see it all.<br /><table style="width:auto;"><tr><td><a href="https://picasaweb.google.com/lh/photo/WCaYXFqGjWNP2AMTuKg-hg?feat=embedwebsite"><img src="https://lh5.googleusercontent.com/-fFZY1Rv1RPw/TryXPSDTofI/AAAAAAAAF9E/x2My6JJvUqE/s400/h-modeling2.jpg" height="291" width="400" /></a></td></tr><tr><td style="font-family:arial,sans-serif; font-size:11px; text-align:right">From <a href="https://picasaweb.google.com/jim.crafton/3D20102011?authuser=0&feat=embedwebsite">3D 2010-2011</a></td></tr></table><br /><br /><table style="width:auto;"><tr><td><a href="https://picasaweb.google.com/lh/photo/6O6bpw2skvbmFWL4mw7VEw?feat=embedwebsite"><img src="https://lh3.googleusercontent.com/-t-hhMYMhvC8/TryXMigMfaI/AAAAAAAAF9E/8hSk9vhcRXM/s400/h-modeling3.jpg" height="305" width="400" /></a></td></tr><tr><td style="font-family:arial,sans-serif; font-size:11px; text-align:right">From <a href="https://picasaweb.google.com/jim.crafton/3D20102011?authuser=0&feat=embedwebsite">3D 2010-2011</a></td></tr></table><br /><br /><table style="width:auto;"><tr><td><a href="https://picasaweb.google.com/lh/photo/j0Iw6USKc0aKFJ4PICGn7A?feat=embedwebsite"><img src="https://lh4.googleusercontent.com/-R5CojlidztQ/TryXPHI3WGI/AAAAAAAAF9E/byPMLcXU-Gc/s400/h-modeling4.jpg" height="301" width="400" /></a></td></tr><tr><td style="font-family:arial,sans-serif; font-size:11px; text-align:right">From <a href="https://picasaweb.google.com/jim.crafton/3D20102011?authuser=0&feat=embedwebsite">3D 2010-2011</a></td></tr></table><br /><br /><table style="width:auto;"><tr><td><a href="https://picasaweb.google.com/lh/photo/CybxBQ4LrH_yC-DbS0Tt5g?feat=embedwebsite"><img src="https://lh5.googleusercontent.com/-c5eNS88Jk9Y/TryXPZZ3kNI/AAAAAAAAF9E/v7F1srqqGig/s400/h-modeling5.jpg" height="344" width="400" /></a></td></tr><tr><td style="font-family:arial,sans-serif; font-size:11px; text-align:right">From <a href="https://picasaweb.google.com/jim.crafton/3D20102011?authuser=0&feat=embedwebsite">3D 2010-2011</a></td></tr></table><br /><br /><table style="width:auto;"><tr><td><a href="https://picasaweb.google.com/lh/photo/0ksMrVaLIGUFwslD6F_vDw?feat=embedwebsite"><img src="https://lh3.googleusercontent.com/-Fsn7krjV7TU/TryXRj5okNI/AAAAAAAAF9E/FFvKEEp7J68/s400/h-modeling6.jpg" height="266" width="400" /></a></td></tr><tr><td style="font-family:arial,sans-serif; font-size:11px; text-align:right">From <a href="https://picasaweb.google.com/jim.crafton/3D20102011?authuser=0&feat=embedwebsite">3D 2010-2011</a></td></tr></table><br /><br /><table style="width:auto;"><tr><td><a href="https://picasaweb.google.com/lh/photo/FDsaHyn34v2p4E2EcXC7MQ?feat=embedwebsite"><img src="https://lh6.googleusercontent.com/-9rTvUiS9JD4/TryXSGhl0hI/AAAAAAAAF9E/ni6tYyWeHEA/s400/h-modeling8.jpg" height="248" width="400" /></a></td></tr><tr><td style="font-family:arial,sans-serif; font-size:11px; text-align:right">From <a href="https://picasaweb.google.com/jim.crafton/3D20102011?authuser=0&feat=embedwebsite">3D 2010-2011</a></td></tr></table><br /><br /><table style="width:auto;"><tr><td><a href="https://picasaweb.google.com/lh/photo/MiZJeIWmgCpE-CteDrcw2Q?feat=embedwebsite"><img src="https://lh3.googleusercontent.com/-SDkgXvMpXjg/TryXSaYZeOI/AAAAAAAAF9E/SL26t-4_V3Q/s400/h-modeling9.jpg" height="253" width="400" /></a></td></tr><tr><td style="font-family:arial,sans-serif; font-size:11px; text-align:right">From <a href="https://picasaweb.google.com/jim.crafton/3D20102011?authuser=0&feat=embedwebsite">3D 2010-2011</a></td></tr></table>Jim Craftonhttp://www.blogger.com/profile/06342609230425703376noreply@blogger.com0