Friday, October 26, 2012

Biomech 2 - modeling done and texturing in progress

Some further progress on the second biomech creature. The modeling is pretty much done, and I'm in the process of texturing it. Here's some shots of the remainder of modeling progress
From 3D 2012
From 3D 2012
From 3D 2012
From 3D 2012
From 3D 2012
From 3D 2012
From 3D 2012
Final stages
From 3D 2012
From 3D 2012
Initial texturing
From 3D 2012
From 3D 2012
Rigging was done with Messiah, still have some issues with some of tubing and getting it to deform cleanly. Now we move over to Houdini and render it up! Mantra using PBR for the renderer. Spooky lighting
From 3D 2012
From 3D 2012
Studio style, with more refinements to the material settings.
From 3D 2012
From 3D 2012

Houdini's instancing

Finally understood instancing in Houdini, so I made a test scene that instances lights and geometry. The scene was modeled in modo by doing one half of one section. This was then imported in, mirrored and then instanced multiple times. Floor tubing (not very visible) was also instanced, as well as the lights at the top, and the random placement of the vases. Very cool to use once you get the hang of it.
From 3D 2012

Biomech 1 turntable

Some shots of the first bio mech creature in a turntable scene. Something a little more suitable for presentation purposes. Zbrush texturing
From 3D 2012
Turntable, rendered with Houdini and mantra (using PBR)
From 3D 2012
From 3D 2012
From 3D 2012
From 3D 2012