Tuesday, May 29, 2012

Another biomech creature

Noodling around with another attempt at a biomech creature
From 3D 2012
From 3D 2012
Remeshed in modo 601 with the new topology tools (way cool - thanks Luxology!!!).
From 3D 2012
From 3D 2012

More biomech stuff

More stuff for this project. First a bit more on the head innards - the biobrain if you will: possible color scheme...
From 3D 2012
Some adjustments to the creature, additional detail to the texturing, and some minor tweaks to the hands to make them a little larger:
From 3D 2012
From 3D 2012
More environment work:
From 3D 2012
From 3D 2012
From 3D 2012
After some work in zbrush to add a bit more detail with sculpting and texturing:
From 3D 2012
From 3D 2012
This was all brought in to Houdini for rendering and lighting and composited in AfterEffects:
From 3D 2012
an attempt at a darker shot, with the light from something like a flashlight:
From 3D 2012