Wednesday, July 27, 2011

Sierra strikes a pose

Finally rendered a pose with houdini. The pose is generated by a rig in messiah and exported via MDD files to houdini. Body and face rig were based off of tutorials by Joe Cosman. I can't say enough good things about these tutorials - if you're going to do rigging/animation in Messiah, then go out and buy his Rigging 1&2 and Animation 1&2 tutorials.

Turntable image sequence:
From 3D 2010-2011


Experimental pose on the light cycle, just to figure out what the scale of the bike needs to be.

From 3D 2010-2011


From 3D 2010-2011


From 3D 2010-2011

Friday, July 15, 2011

Long Hair

Sort of getting closer to having this work:

Frizzy:
From 3D 2010-2011


Straighter:
From 3D 2010-2011


Blowin' in the Wind
From 3D 2010-2011


Different hair shader:

From 3D 2010-2011

Thursday, July 7, 2011

More rigging

Got further along with the rig, using Joe Cosman's tutorials (http://www.lulu.com/product/media-download/rigging2/2319712) for this as a basis. Added some extra bones here and there for more support in the shoulder/lat regions. I'm using pmg's Messiah animation software to do this.

Progress so far:

Shoulder region

From 3D 2010-2011


From 3D 2010-2011



From 3D 2010-2011


From 3D 2010-2011


From 3D 2010-2011


Hips

From 3D 2010-2011


From 3D 2010-2011


From 3D 2010-2011


From 3D 2010-2011


From 3D 2010-2011